animalworld/elephant.lua

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Lua
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mobs:register_mob("animalworld:elephant", {
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stepheight = 2,
type = "monster",
passive = false,
attack_type = "dogfight",
attack_animals = true,
reach = 3,
damage = 8,
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hp_min = 75,
hp_max = 100,
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armor = 200,
collisionbox = {-2, -0.01, -2, 2, 2, 2},
visual = "mesh",
mesh = "Elephant.b3d",
visual_size = {x = 1.0, y = 1.0},
textures = {
{"textureelephant.png"},
},
sounds = {
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random = "animalworld_elephant",
attack = "animalworld_elephant",
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},
makes_footstep_sound = true,
walk_velocity = 2,
run_velocity = 4,
runaway = false,
jump = false,
jump_height = 6,
stepheight = 2,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 4,
light_damage = 0,
fear_height = 4,
animation = {
speed_normal = 80,
stand_start = 0,
stand_end = 100,
walk_start = 300,
walk_end = 450,
punch_start = 100,
punch_end = 300,
-- 50-70 is slide/water idle
},
follow = {
"ethereal:banana_single", "farming:corn_cob", "farming:cabbage",
"default:apple"
},
view_range = 6,
on_rightclick = function(self, clicker)
-- feed or tame
if mobs:feed_tame(self, clicker, 4, false, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 5, 50, 80, false, nil) then return end
end,
})
if not mobs.custom_spawn_animal then
mobs:spawn({
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name = "animalworld:elephant",
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nodes = {"default:dry_dirt_with_dry_grass"}, {"default:dirt_with_rainforest_litter"},
min_light = 0,
interval = 60,
chance = 8000, -- 15000
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active_object_count = 2,
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min_height = 0,
max_height = 65,
day_toggle = true,
})
end
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mobs:register_egg("animalworld:elephant", ("Elephant"), "aelephant.png")