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Skandarella 2021-02-08 17:33:07 +01:00 committed by GitHub
parent d614072730
commit b57779dc0b
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17 changed files with 564 additions and 6 deletions

92
anteater.lua Normal file
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@ -0,0 +1,92 @@
mobs:register_mob("animalworld:anteater", {
stepheight = 1,
type = "animal",
passive = false,
attack_type = "dogfight",
group_attack = true,
owner_loyal = true,
attack_npcs = false,
reach = 2,
damage = 5,
hp_min = 25,
hp_max = 45,
armor = 200,
collisionbox = {-0.6, -0.01, -0.6, 0.6, 0.95, 0.6},
visual = "mesh",
mesh = "Anteater.b3d",
textures = {
{"textureanteater.png"},
},
makes_footstep_sound = true,
sounds = {
},
walk_velocity = 0.7,
run_velocity = 2,
runaway = false,
runaway_from = {"animalworld:bear", "animalworld:crocodile", "animalworld:tiger", "animalworld:spider", "animalworld:spidermale", "animalworld:shark", "animalworld:hyena", "animalworld:kobra", "animalworld:monitor", "animalworld:snowleopard", "animalworld:volverine"},
jump = false,
jump_height = 3,
pushable = true,
follow = {"fishing:bait:worm", "bees:frame_full"},
view_range = 10,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
{name = "mobs:leather", chance = 1, min = 0, max = 2},
},
water_damage = 0,
lava_damage = 5,
light_damage = 0,
fear_height = 2,
animation = {
speed_normal = 75,
stand_start = 0,
stand_end = 100,
walk_start = 100,
walk_end = 200,
punch_start = 250,
punch_end = 350,
die_start = 1, -- we dont have a specific death animation so we will
die_end = 2, -- re-use 2 standing frames at a speed of 1 fps and
die_speed = 1, -- have mob rotate when dying.
die_loop = false,
die_rotate = true,
},
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 0, 5, 50, false, nil) then return end
end,
})
local spawn_on = {"default:dirt_with_rainforest_litter"}
if minetest.get_mapgen_setting("mg_name") ~= "v6" then
spawn_on = {"default:dirt_with_rainforest_litter", "default:dry_dirt_with_dry_grass"}
end
if minetest.get_modpath("ethereal") then
spawn_on = {"ethereal:grass_grove"}
end
if not mobs.custom_spawn_animal then
mobs:spawn({
name = "animalworld:anteater",
nodes = {"default:dirt_with_rainforest_litter"},
min_light = 0,
interval = 1,
chance = 8000, -- 15000
active_object_count = 2,
min_height = 1,
max_height = 50,
day_toggle = true,
})
end
mobs:register_egg("animalworld:anteater", ("Anteater"), "aanteater.png")
mobs:alias_mob("animalworld:manteater", "animalworld:anteater") -- compatibility

82
bat.lua Normal file
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@ -0,0 +1,82 @@
mobs:register_mob("animalworld:bat", {
stepheight = 3,
type = "animal",
passive = true,
attack_type = "dogfight",
attack_animals = false,
reach = 2,
damage = 1,
hp_min = 5,
hp_max = 15,
armor = 200,
collisionbox = {-0.3, -0.01, -1, 0.3, 0.3, 0.3},
visual = "mesh",
mesh = "Bat.b3d",
visual_size = {x = 1.0, y = 1.0},
textures = {
{"texturebat.png"},
},
sounds = {
random = "animalworld_bat",
},
makes_footstep_sound = false,
walk_velocity = 5,
run_velocity = 6,
runaway = true,
runaway_from = {"animalworld:bear", "animalworld:crocodile", "animalworld:tiger", "animalworld:spider", "animalworld:spidermale", "animalworld:shark", "animalworld:hyena", "animalworld:kobra", "animalworld:monitor", "animalworld:snowleopard", "animalworld:volverine", "player"},
fall_speed = 0,
jump = true,
jump_height = 6,
fly = true,
stepheight = 3,
drops = {
{name = "mobs:leather", chance = 1, min = 0, max = 2},
},
water_damage = 1,
lava_damage = 4,
light_damage = 0,
fear_height = 0,
animation = {
speed_normal = 130,
stand_start = 0,
stand_end = 100,
walk_start = 150,
walk_end = 250,
fly_start = 150, -- swim animation
fly_end = 250,
-- 50-70 is slide/water idle
},
fly_in = {"air"},
floats = 0,
follow = {
"animalworld:rawfish"
},
view_range = 4,
on_rightclick = function(self, clicker)
-- feed or tame
if mobs:feed_tame(self, clicker, 4, false, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 5, 50, 80, false, nil) then return end
end,
})
if not mobs.custom_spawn_animal then
mobs:spawn({
name = "animalworld:bat",
nodes = {"default:dirt_with_grass"}, {"default:dry_dirt_with_dry_grass"}, {"default:dirt_with_rainforest_litter"}, {"default:dirt_with_coniferous_litter"},
min_light = 0,
interval = 60,
chance = 8000, -- 15000
active_object_count = 5,
min_height = -100,
max_height = 50,
day_toggle = false,
})
end
mobs:register_egg("animalworld:bat", ("Bat"), "abat.png")

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@ -23,7 +23,7 @@ stepheight = 3,
walk_velocity = 2,
run_velocity = 4,
runaway = true,
runaway_from = {"animalworld:bear", "animalworld:crocodile", "animalworld:tiger", "animalworld:spider", "animalworld:spidermale", "animalworld:shark", "player"},
runaway_from = {"animalworld:bear", "animalworld:crocodile", "animalworld:tiger", "animalworld:spider", "animalworld:spidermale", "animalworld:shark", "animalworld:hyena", "animalworld:kobra", "animalworld:monitor", "animalworld:snowleopard", "animalworld:volverine", "player"},
jump = true,
jump_height = 6,
stepheight = 3,
@ -73,6 +73,7 @@ mobs:spawn({
min_light = 0,
interval = 60,
chance = 8000, -- 15000
active_object_count = 2,
min_height = 0,
max_height = 100,
day_toggle = true,

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@ -76,6 +76,7 @@ mobs:spawn({
min_light = 14,
interval = 60,
chance = 8000, -- 15000
active_object_count = 3,
min_height = 1,
max_height = 80,
day_toggle = true,

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@ -25,7 +25,7 @@ mobs:register_mob("animalworld:camel", {
walk_velocity = 2,
run_velocity = 5,
runaway = true,
runaway_from = {"animalworld:bear", "animalworld:crocodile", "animalworld:tiger", "animalworld:spider", "animalworld:spidermale", "animalworld:shark"},
runaway_from = {"animalworld:bear", "animalworld:crocodile", "animalworld:tiger", "animalworld:spider", "animalworld:spidermale", "animalworld:shark", "animalworld:hyena", "animalworld:kobra", "animalworld:monitor", "animalworld:snowleopard", "animalworld:volverine"},
jump = false,
jump_height = 3,
pushable = true,
@ -78,6 +78,7 @@ mobs:spawn({
min_light = 0,
interval = 60,
chance = 8000, -- 15000
active_object_count = 3,
min_height = 0,
max_height = 40,
})

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@ -24,7 +24,7 @@ stepheight = 0.0,
fly_in = "default:water_source", "default:river_water_source", "default:water_flowing",
fall_speed = 0,
runaway = true,
runaway_from = {"animalworld:bear", "animalworld:crocodile", "animalworld:tiger", "animalworld:elephant", "animalworld:hippo", "animalworld:spider", "animalworld:spidermale", "animalworld:shark", "player"},
runaway_from = {"animalworld:bear", "animalworld:crocodile", "animalworld:tiger", "animalworld:elephant", "animalworld:hippo", "animalworld:spider", "animalworld:spidermale", "animalworld:shark", "animalworld:hyena", "animalworld:kobra", "animalworld:monitor", "animalworld:snowleopard", "animalworld:volverine", "player"},
jump = false,
stepheight = 0.0,
drops = {
@ -71,6 +71,7 @@ mobs:spawn({
min_light = 14,
interval = 60,
chance = 8000, -- 15000
active_object_count = 3,
min_height = 0,
max_height = 30,
day_toggle = true,

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@ -25,7 +25,7 @@ stepheight = 1,
walk_velocity = 0.7,
run_velocity = 1,
runaway = true,
runaway_from = {"animalworld:bear", "animalworld:crocodile", "animalworld:tiger", "animalworld:elephant", "animalworld:hippo", "animalworld:spider", "animalworld:spidermale", "animalworld:shark", "player"},
runaway_from = {"animalworld:bear", "animalworld:crocodile", "animalworld:tiger", "animalworld:elephant", "animalworld:hippo", "animalworld:spider", "animalworld:spidermale", "animalworld:shark", "animalworld:hyena", "animalworld:kobra", "animalworld:monitor", "animalworld:snowleopard", "animalworld:volverine", "player"},
jump = false,
jump_height = 6,
drops = {
@ -73,6 +73,7 @@ mobs:spawn({
min_light = 0,
interval = 60,
chance = 8000, -- 15000
active_object_count = 2,
min_height = 0,
max_height = 2,
})

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@ -70,6 +70,7 @@ mobs:spawn({
min_light = 14,
interval = 60,
chance = 8000, -- 15000
active_object_count = 3,
min_height = 0,
max_height = 3,
day_toggle = true,

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@ -67,6 +67,7 @@ mobs:spawn({
min_light = 0,
interval = 60,
chance = 8000, -- 15000
active_object_count = 2,
min_height = 0,
max_height = 65,
day_toggle = true,

82
frog.lua Normal file
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@ -0,0 +1,82 @@
mobs:register_mob("animalworld:frog", {
stepheight = 3,
type = "animal",
passive = true,
reach = 1,
attack_npcs = false,
damage = 1,
hp_min = 5,
hp_max = 15,
armor = 200,
collisionbox = {-0.268, -0.01, -0.268, 0.268, 0.167, 0.268},
visual = "mesh",
mesh = "Frog.b3d",
drawtype = "front",
textures = {
{"texturefrog.png"},
},
sounds = {
random = "animalworld_frog",},
makes_footstep_sound = true,
walk_velocity = 2,
run_velocity = 3,
runaway = true,
runaway_from = {"animalworld:bear", "animalworld:crocodile", "animalworld:tiger", "animalworld:spider", "animalworld:spidermale", "animalworld:shark", "animalworld:hyena", "animalworld:kobra", "animalworld:monitor", "animalworld:snowleopard", "animalworld:volverine", "player"},
jump = true,
jump_height = 6,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 4,
light_damage = 0,
fear_height = 6,
animation = {
speed_normal = 100,
stand_start = 1,
stand_end = 100,
walk_start = 100,
walk_end = 200,
fly_start = 250, -- swim animation
fly_end = 350,
},
fly_in = {"default:water_source", "default:river_water_source", "default:water_flowing"},
floats = 0,
follow = {"fishing:bait:worm"},
view_range = 6,
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 0, 5, 50, false, nil) then return end
end,
})
local spawn_on = "default:sand"
if minetest.get_modpath("ethereal") then
spawn_on = "ethereal:prairie_dirt"
end
if not mobs.custom_spawn_animal then
mobs:spawn({
name = "animalworld:frog",
nodes = {"default:dirt_with_grass"}, {"default:dirt_with_rainforest_litter"},
min_light = 0,
interval = 60,
chance = 8000, -- 15000
active_object_count = 2,
min_height = -10,
max_height = 2,
})
end
mobs:register_egg("animalworld:frog", ("Frog"), "afrog.png", 0)
mobs:alias_mob("animalworld:frog", "animalworld:frog") -- compatibility

92
gnu.lua Normal file
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@ -0,0 +1,92 @@
mobs:register_mob("animalworld:gnu", {
stepheight = 2,
type = "animal",
passive = true,
attack_type = "dogfight",
group_attack = true,
owner_loyal = true,
attack_npcs = false,
reach = 2,
damage = 2,
hp_min = 30,
hp_max = 40,
armor = 200,
collisionbox = {-0.6, -0.01, -0.6, 0.6, 0.95, 0.6},
visual = "mesh",
mesh = "Gnu.b3d",
textures = {
{"texturegnu.png"},
},
makes_footstep_sound = true,
sounds = {
random = "animalworld_gnu",
},
walk_velocity = 1,
run_velocity = 5,
runaway = true,
runaway_from = {"animalworld:bear", "animalworld:crocodile", "animalworld:tiger", "animalworld:spider", "animalworld:spidermale", "animalworld:shark", "animalworld:hyena", "animalworld:kobra", "animalworld:monitor", "animalworld:snowleopard", "animalworld:volverine", "player"},
jump = false,
jump_height = 3,
pushable = true,
follow = {"default:apple", "default:dry_dirt_with_dry_grass"},
view_range = 10,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 5,
light_damage = 0,
fear_height = 3,
animation = {
speed_normal = 60,
stand_start = 0,
stand_end = 100,
walk_start = 100,
walk_end = 200,
run_start = 200,
run_end = 300,
die_start = 1, -- we dont have a specific death animation so we will
die_end = 2, -- re-use 2 standing frames at a speed of 1 fps and
die_speed = 1, -- have mob rotate when dying.
die_loop = false,
die_rotate = true,
},
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 0, 5, 50, false, nil) then return end
end,
})
local spawn_on = {"default:dry_dirt_with_dry_grass"}
if minetest.get_mapgen_setting("mg_name") ~= "v6" then
spawn_on = {"default:dry_dirt_with_dry_grass"}
end
if minetest.get_modpath("ethereal") then
spawn_on = {"default:dry_dirt_with_dry_grass"}
end
if not mobs.custom_spawn_animal then
mobs:spawn({
name = "animalworld:gnu",
nodes = {"default:dry_dirt_with_dry_grass"},
min_light = 0,
interval = 60,
chance = 8000, -- 15000
active_object_count = 3,
min_height = 20,
max_height = 50,
day_toggle = true,
})
end
mobs:register_egg("animalworld:gnu", ("Gnu"), "agnu.png")
mobs:alias_mob("animalworld:gnu", "animalworld:gnu") -- compatibility

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@ -20,7 +20,7 @@ stepheight = 1,
walk_velocity = 3,
run_velocity = 6,
runaway = true,
runaway_from = {"animalworld:bear", "animalworld:crocodile", "animalworld:tiger", "animalworld:spider", "animalworld:spidermale", "animalworld:shark", "player"},
runaway_from = {"animalworld:bear", "animalworld:crocodile", "animalworld:tiger", "animalworld:spider", "animalworld:spidermale", "animalworld:shark", "animalworld:hyena", "animalworld:kobra", "animalworld:monitor", "animalworld:snowleopard", "animalworld:volverine", "player"},
jump = true,
jump_height = 6,
drops = {
@ -114,6 +114,7 @@ mobs:spawn({
min_light = 0,
interval = 60,
chance = 8000, -- 15000
active_object_count = 2,
min_height = 5,
max_height = 100,
day_toggle = true,

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@ -72,6 +72,7 @@ mobs:spawn({
min_light = 0,
interval = 60,
chance = 8000, -- 15000
active_object_count = 2,
min_height = 0,
max_height = 5,
day_toggle = true,

77
hyena.lua Normal file
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@ -0,0 +1,77 @@
mobs:register_mob("animalworld:hyena", {
stepheight = 2,
type = "monster",
passive = false,
attack_type = "dogfight",
attack_animals = true,
reach = 2,
damage = 8,
hp_min = 35,
hp_max = 45,
armor = 200,
collisionbox = {-0.5, -0.01, -0.5, 0.5, 0.95, 0.5},
visual = "mesh",
mesh = "Hyena.b3d",
visual_size = {x = 1.0, y = 1.0},
textures = {
{"texturehyena.png"},
},
sounds = {
random = "animalworld_hyena",
attack = "animalworld_hyena",
},
makes_footstep_sound = true,
walk_velocity = 1,
run_velocity = 3,
runaway = false,
jump = true,
jump_height = 6,
stepheight = 2,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 4,
light_damage = 0,
fear_height = 4,
animation = {
speed_normal = 75,
stand_start = 0,
stand_end = 100,
walk_start = 150,
walk_end = 250,
punch_start = 250,
punch_end = 350,
-- 50-70 is slide/water idle
},
follow = {
"ethereal:fish_raw", "animalworld:rawfish", "mobs_fish:tropical",
"mobs:meat_raw", "animalworld:rabbit_raw", "animalworld:pork_raw"
},
view_range = 10,
on_rightclick = function(self, clicker)
-- feed or tame
if mobs:feed_tame(self, clicker, 4, false, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 5, 50, 80, false, nil) then return end
end,
})
if not mobs.custom_spawn_animal then
mobs:spawn({
name = "animalworld:hyena",
nodes = {"default:dry_dirt_with_dry_grass"},
min_light = 0,
interval = 60,
chance = 8000, -- 15000
active_object_count = 3,
min_height = 30,
max_height = 60,
})
end
mobs:register_egg("animalworld:hyena", ("Hyena"), "ahyena.png")

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@ -42,6 +42,22 @@ dofile(path .. "spider.lua") --
dofile(path .. "spidermale.lua") --
dofile(path .. "crab.lua") --
dofile(path .. "reindeer.lua") --
dofile(path .. "volverine.lua") --
dofile(path .. "owl.lua") --
dofile(path .. "frog.lua") --
dofile(path .. "monitor.lua") --
dofile(path .. "gnu.lua") --
dofile(path .. "puffin.lua") --
dofile(path .. "anteater.lua") --
dofile(path .. "hyena.lua") --
dofile(path .. "rat.lua") --
dofile(path .. "vulture.lua") --
dofile(path .. "toucan.lua") --
dofile(path .. "snowleopard.lua") --
dofile(path .. "lobster.lua") --
dofile(path .. "squid.lua") --
dofile(path .. "kobra.lua") --
dofile(path .. "bat.lua") --

View File

@ -22,7 +22,7 @@ mobs:register_mob("animalworld:kangaroo", {
walk_velocity = 5,
run_velocity = 5,
runaway = true,
runaway_from = {"animalworld:bear", "animalworld:crocodile", "animalworld:tiger", "animalworld:spider", "animalworld:spidermale", "animalworld:shark", "player"},
runaway_from = {"animalworld:bear", "animalworld:crocodile", "animalworld:tiger", "animalworld:spider", "animalworld:spidermale", "animalworld:shark", "animalworld:hyena", "animalworld:kobra", "animalworld:monitor", "animalworld:snowleopard", "animalworld:volverine", "player"},
jump = true,
jump_height = 8,
pushable = true,
@ -76,6 +76,7 @@ mobs:spawn({
min_light = 0,
interval = 60,
chance = 8000, -- 15000
active_object_count = 3,
min_height = 5,
max_height = 45,
day_toggle = true,

107
kobra.lua Normal file
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@ -0,0 +1,107 @@
mobs:register_mob("animalworld:kobra", {
stepheight = 2,
type = "monster",
passive = false,
attack_type = "dogshoot",
dogshoot_switch = 1,
dogshoot_count_max = 12, -- shoot for 10 seconds
dogshoot_count2_max = 3, -- dogfight for 3 seconds
reach = 3,
shoot_interval = 2.2,
arrow = "animalworld:snakepoison",
shoot_offset = 1,
attack_animals = true,
reach = 2,
damage = 4,
hp_min = 20,
hp_max = 40,
armor = 200,
collisionbox = {-0.5, -0.01, -0.5, 0.5, 0.95, 0.5},
visual = "mesh",
mesh = "Kobra.b3d",
visual_size = {x = 0.3, y = 0.3},
textures = {
{"texturekobra.png"},
},
sounds = {
random = "animalworld_kobra",
attack = "animalworld_kobra",
},
makes_footstep_sound = false,
view_range = 6,
walk_velocity = 1,
run_velocity = 2,
runaway = false,
jump = false,
jump_height = 0,
stepheight = 2,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
{name = "mobs:leather", chance = 1, min = 0, max = 2},
},
water_damage = 0,
lava_damage = 4,
light_damage = 0,
fear_height = 3,
animation = {
speed_normal = 60,
stand_start = 0,
stand_end = 100,
walk_start = 250,
walk_end = 350,
punch_start = 150,
punch_end = 200,
-- 50-70 is slide/water idle
},
fly_in = {"default:water_source", "default:river_water_source", "default:water_flowing"},
floats = 0,
})
if not mobs.custom_spawn_monster then
mobs:spawn({
name = "animalworld:kobra",
nodes = {"default:desert_sandstone", "default:desert_stone", "default:sandstone", "default:dirt_with_rainforest_litter"},
min_light = 0,
interval = 60,
chance = 8000, -- 15000
min_height = -30,
max_height = 10,
})
end
mobs:register_egg("animalworld:kobra", ("Cobra"), "akobra.png")
mobs:alias_mob("animalworld:kobra", "animalworld:kobra") -- compatiblity
-- mese arrow (weapon)
mobs:register_arrow("animalworld:snakepoison", {
visual = "sprite",
-- visual = "wielditem",
visual_size = {x = 0.5, y = 0.5},
textures = {"animalworld_snakepoison.png"},
--textures = {""animalworld_snakepoison.png""},
velocity = 6,
-- rotate = 180,
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 2},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 2},
}, nil)
end,
hit_node = function(self, pos, node)
end
})