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also see this: https://github.com/D00Med/farlands/issues
also this:https://github.com/D00Med/farlands/projects
2021-05-20 12:37:06 +02:00
default:bush_leaves have no transparency
papyrus can spawn only in savanna_shore
alternative papyrus sources?
villagers work... not great
whale noises are supper annoying
OMG, there's airships, they don't have a recipe and can't? ascend
move workbench repairing to anvil
make sure candles can be lit (flint'n steel/torch/etc...)
wild oat?
make deco chest require key?
make this work: 'armor:get_preview' so there isn't just a gray area
the chance for a trader to carry a particular good is inversed: "if math.random(0, 100) > race.items[i][3] then"
soo many missing recipes
ice chest needs own texture
moss looks cool
powered rail image has wrong color
watering can is OP
Warning: crumblestone is in fact not a good building material
occasionally hud bars are placed wrong
zombie brute boss health bar is broken
shears don't have a fitting texture
pineapple growth runs on an ABM
'mapgen:stone_with_ammonite' and 'mapgen:stone_with_bone' spawn only over y = 625
stalagtites are placed by voxelmanip instead of decoration
as are several other things in that code chunk
2021-05-20 12:37:06 +02:00
unify and standartize all the glowy light effects
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Beyond:
charkcoal made from trunk instead of planks
does charkcoal even work?
watering can to speed up grass spread
maybe also let grass grow on dirt with grass
make glow of crystal/torches optional
nerf amount of wood/bamboo blocks gained per craft