fix incorrect ICC profiles for some images

This commit is contained in:
Skamiz Kazzarch 2021-05-17 09:23:02 +02:00
parent fbb8a7e0a6
commit 440f94d153
41 changed files with 50 additions and 23 deletions

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@ -1 +1,27 @@
also see this: https://github.com/D00Med/farlands/issues
also this:https://github.com/D00Med/farlands/projects
mapgen:bamboo_grass isn't buidable_to
Palm leaves don't decay
papyrus can't spawn
decoblocks:bamboo_block should be rotatable
trader formspec is kinda broken
villagers work... not great
whale noises are supper annoying
default:bush_leaves have no transparency
watering can has no recipe
OMG, there's airships, they don't have a recipe and can't? ascend
move workbench repairing to anvil
make sure candles can be lit (flint'n steel/torch/etc...)

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@ -145,13 +145,13 @@ function vehicles.object_drive(entity, dtime, def)
local brakes = def.brakes or false
local handling = def.handling or {initial=1.1, braking=2.2}
local braking_effect = def.braking_effect or "vehicles_dust.png"
local moving_anim = def.moving_anim or nil
local stand_anim = def.stand_anim or nil
local jump_anim = def.jump_anim or nil
local shoot_anim = def.shoot_anim or nil
local shoot_anim2 = def.shoot_anim2 or nil
--variables
local ctrl = entity.driver:get_player_control()
local velo = entity.object:get_velocity()
@ -163,13 +163,13 @@ function vehicles.object_drive(entity, dtime, def)
local node = minetest.get_node(pos).name
local node_under = minetest.get_node({x=pos.x, y=pos.y+2, z=pos.z})
local accell = 1
--dummy variables
local vec_rise = {}
local vec_forward_simple = {}
local inv = nil
local hovering = nil
--definition dependant variables
if fly then
vec_rise = {x=velo.x, y=speed*rise_speed, z=velo.z}
@ -181,7 +181,7 @@ function vehicles.object_drive(entity, dtime, def)
local pname = entity.driver:get_player_name();
inv = minetest.get_inventory({type="player", name=pname});
end
--timer
local absolute_speed = math.sqrt(math.pow(velo.x, 2)+math.pow(velo.z, 2))
--decell = (absolute_speed/100)+((def.decell)-(speed/100))
@ -192,16 +192,16 @@ function vehicles.object_drive(entity, dtime, def)
if not ctrl.up then
timer = 0
end
--boost reset
if boost and not entity.boost then
minetest.after(boost_charge, function()
entity.boost = true
end)
end
--minetest.chat_send_all("decell:"..decell.." speed"..absolute_speed)
--death_node
if death_node ~= nil and node == death_node then
if entity.driver then
@ -211,7 +211,7 @@ function vehicles.object_drive(entity, dtime, def)
entity.object:remove()
return
end
--place node
if place_node ~= nil and node == "air" or place_node ~= nil and node == "default:snow" or place_node ~= nil and minetest.get_item_group(node, "flora") ~= 0 then
if place_trigger == nil and math.random(1, place_chance) == 1 then
@ -222,7 +222,7 @@ function vehicles.object_drive(entity, dtime, def)
minetest.set_node(pos, {name=place_node, param2=facedir})
end
end
--destroy node
if destroy_node ~= nil and node == destroy_node then
minetest.dig_node(pos)
@ -234,9 +234,9 @@ function vehicles.object_drive(entity, dtime, def)
minetest.add_item(pos, item[1])
end
end
local turning_factor = 2
--brakes
local braking = 0
local timer2 = 0
@ -269,8 +269,8 @@ function vehicles.object_drive(entity, dtime, def)
timer2 = 0
turning_factor = handling.braking
end
--face the right way
local target_yaw = yaw+math.pi+math.pi/2+extra_yaw
local entity_yaw = entity.object:get_yaw()
@ -291,7 +291,7 @@ function vehicles.object_drive(entity, dtime, def)
dir.x = -math.sin(entity_yaw)
dir.z = math.cos(entity_yaw)
end
--lava explode
if node == "default:lava_source" or node == "default:lava_flowing" then
if entity.driver then
@ -308,7 +308,7 @@ function vehicles.object_drive(entity, dtime, def)
end
entity.on_water = is_water(node)
entity.in_water = is_water(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name) or is_water(node_under.name)
--apply water effects
if is_watercraft and entity.in_water then
entity.object:set_velocity({x=velo.x*0.9, y=velo.y+1, z=velo.z*0.9})
@ -316,7 +316,7 @@ function vehicles.object_drive(entity, dtime, def)
entity.object:set_velocity({x=velo.x*decell,y=velo.y-1,z=velo.z*decell})
elseif (entity.on_water or entity.in_water) and not is_watercraft then
entity.object:set_velocity({x=velo.x*0.9, y=-1, z=velo.z*0.9})
--brakes
elseif ctrl.jump and brakes and not ctrl.up then
local velo2 = nil
@ -370,7 +370,7 @@ function vehicles.object_drive(entity, dtime, def)
if timer >= 0.5 then
timer = timer-timer/25
end]]
--boost
elseif ctrl.up and not shoots2 and ctrl.aux1 and entity.boost then
entity.object:set_velocity({x=dir.x*(speed*0.2)*math.log(timer+0.5)+8*dir.x,y=velo.y-gravity/2,z=dir.z*(speed*0.2)*math.log(timer+0.5)+8*dir.z})
@ -527,7 +527,7 @@ function vehicles.object_drive(entity, dtime, def)
end)
end
end
if ctrl.aux1 and shoots2 and entity.loaded2 then
if inv:contains_item("main", arrow2.."_item") or infinite_arrow2 then
local remov = inv:remove_item("main", arrow2.."_item")
@ -591,17 +591,17 @@ function vehicles.object_drive(entity, dtime, def)
hovering = false
end)
end
--play sound
if entity.sound_ready then
minetest.sound_play(driving_sound,
minetest.sound_play(driving_sound,
{to_player=entity.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false})
entity.sound_ready = false
minetest.after(sound_duration, function()
entity.sound_ready = true
end)
end
end
--simplified in an attempt to reduce lag
@ -827,7 +827,8 @@ function vehicles.object_no_drive(entity, dtime, def)
--stop
entity.object:set_velocity(vec_stop)
--animation
if moving_anim ~= nil and entity.moving and not hovering then
-- if moving_anim ~= nil and entity.moving and not hovering then -- 'moving_anim' isn't declared
if entity.moving and not hovering then
entity.object:set_animation(stand_anim, 20, 0)
entity.moving = false
end