TrueCraft/TrueCraft.API/NibbleArray.cs
2014-12-27 12:34:55 -07:00

85 lines
2.0 KiB
C#

using fNbt;
using fNbt.Serialization;
using System;
using System.Collections.ObjectModel;
namespace TrueCraft.API
{
/// <summary>
/// Represents an array of 4-bit values.
/// </summary>
public class NibbleArray : INbtSerializable
{
/// <summary>
/// The data in the nibble array. Each byte contains
/// two nibbles, stored in big-endian.
/// </summary>
public byte[] Data { get; set; }
public NibbleArray()
{
}
/// <summary>
/// Creates a new nibble array with the given number of nibbles.
/// </summary>
public NibbleArray(int length)
{
Data = new byte[length/2];
}
/// <summary>
/// Gets the current number of nibbles in this array.
/// </summary>
[NbtIgnore]
public int Length
{
get { return Data.Length * 2; }
}
/// <summary>
/// Gets or sets a nibble at the given index.
/// </summary>
[NbtIgnore]
public byte this[int index]
{
get { return (byte)(Data[index / 2] >> ((index) % 2 * 4) & 0xF); }
set
{
value &= 0xF;
Data[index/2] &= (byte)(0xF << ((index + 1) % 2 * 4));
Data[index/2] |= (byte)(value << (index % 2 * 4));
}
}
public NbtTag Serialize(string tagName)
{
return new NbtByteArray(tagName, Data);
}
public void Deserialize(NbtTag value)
{
Data = value.ByteArrayValue;
}
}
public class ReadOnlyNibbleArray
{
private NibbleArray NibbleArray { get; set; }
public ReadOnlyNibbleArray(NibbleArray array)
{
NibbleArray = array;
}
public byte this[int index]
{
get { return NibbleArray[index]; }
}
public ReadOnlyCollection<byte> Data
{
get { return Array.AsReadOnly(NibbleArray.Data); }
}
}
}