using fNbt;
using fNbt.Serialization;
using System;
using System.Collections.ObjectModel;
namespace TrueCraft.API
{
///
/// Represents an array of 4-bit values.
///
public class NibbleArray : INbtSerializable
{
///
/// The data in the nibble array. Each byte contains
/// two nibbles, stored in big-endian.
///
public byte[] Data { get; set; }
public NibbleArray()
{
}
///
/// Creates a new nibble array with the given number of nibbles.
///
public NibbleArray(int length)
{
Data = new byte[length/2];
}
///
/// Gets the current number of nibbles in this array.
///
[NbtIgnore]
public int Length
{
get { return Data.Length * 2; }
}
///
/// Gets or sets a nibble at the given index.
///
[NbtIgnore]
public byte this[int index]
{
get { return (byte)(Data[index / 2] >> ((index) % 2 * 4) & 0xF); }
set
{
value &= 0xF;
Data[index/2] &= (byte)(0xF << ((index + 1) % 2 * 4));
Data[index/2] |= (byte)(value << (index % 2 * 4));
}
}
public NbtTag Serialize(string tagName)
{
return new NbtByteArray(tagName, Data);
}
public void Deserialize(NbtTag value)
{
Data = value.ByteArrayValue;
}
}
public class ReadOnlyNibbleArray
{
private NibbleArray NibbleArray { get; set; }
public ReadOnlyNibbleArray(NibbleArray array)
{
NibbleArray = array;
}
public byte this[int index]
{
get { return NibbleArray[index]; }
}
public ReadOnlyCollection Data
{
get { return Array.AsReadOnly(NibbleArray.Data); }
}
}
}