Drew DeVault
7b5154ff6f
Improve chunk re-rendering
2015-09-28 08:33:10 -04:00
Drew DeVault
512fabf0b5
Re-render chunks when they change
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This has some weird problems where the chunks will disappear for a
moment. I spent some time investigating it and I'm still not sure why
this happens.
2015-09-28 08:19:42 -04:00
Drew DeVault
c25f18619e
Crazy idea - render water as blue?
2015-09-27 23:51:36 -04:00
Drew DeVault
9fb289f3a7
Add cactus renderer
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Unlike Minecraft, however, our cactus has no bottom face. Who cares.
2015-09-27 23:36:40 -04:00
Drew DeVault
8f0a1f3d57
Remove obsolete "doc" directory
2015-09-27 22:56:26 -04:00
Drew DeVault
07362ad666
Implement digging on client*
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* With known limitations
- Changing blocks still doesn't re-render correctly
- The item you're holding doesn't factor into your digging time
- No animation on the block you're digging out
2015-09-27 22:32:07 -04:00
Drew DeVault
9498a05167
Fix rotational math to match Mojang client
2015-09-27 22:03:15 -04:00
Drew DeVault
95f17cde72
Fix texture mapping for torches
2015-09-27 21:46:56 -04:00
Drew DeVault
2eaaf219a8
Fix torch rendering, track the highlighted face
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The second bit will allow the client to start doing things like placing
blocks.
2015-09-27 21:00:32 -04:00
Drew DeVault
10a84b94ee
Tweak reach rules a bit
2015-09-27 17:21:23 -04:00
Drew DeVault
d238e12f56
Simplify camera positioning
2015-09-27 17:18:49 -04:00
Drew DeVault
02146108ba
Fix highlighted block, add crosshairs
2015-09-27 17:14:04 -04:00
Drew DeVault
6066db0bd7
Copy all textures when downloading official assets
2015-09-27 14:39:40 -04:00
Drew DeVault
b85f4fe4f5
Add gui.png
2015-09-25 08:51:20 -04:00
Drew DeVault
b699ad0ab6
Debug info is summoned with F3, not F2
2015-09-24 22:41:48 -04:00
Drew DeVault
49fb3435da
Remove deprecated interfaces
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Note that these are not fully replaced by modules yet.
2015-09-24 22:38:32 -04:00
Drew DeVault
3722468d01
Create DebugInfoModule
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Provides F2 debugging info
2015-09-24 22:28:44 -04:00
Drew DeVault
8fe7329135
Start moving client towards a more refined design
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I'm splitting up core pieces of functionality into several smaller
modules. TrueCraftGame will be made smaller and smaller until it's just
a small wrapper around the modules doing all of the work. This should
allow for modders to easily add new modules or replace builtin modules,
and will make the codebase more maintainable in general.
2015-09-24 21:20:36 -04:00
Drew DeVault
915937dbd4
Calculate highlighted block in UpdateCamera
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Feels a bit buggy, but will refine over time
2015-09-24 08:45:24 -04:00
Drew DeVault
8f2a4e54a9
Add highlighted block model and VoxelCast class
2015-09-24 08:28:16 -04:00
Drew DeVault
1123b80dc8
Merge pull request #200 from bilgorajskim/master
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Fixed crash when backspace was pressed in an empty chat message field
2015-09-23 08:09:31 -04:00
bilgorajskim
b9741676a6
Fixed crash when backspace was pressed in an empty chat message field
2015-09-23 12:23:08 +02:00
Drew DeVault
9c10e8f769
Merge pull request #199 from mrpimpunicorn/master
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Converted logo to PNG
2015-09-22 15:07:55 -04:00
William Moorehouse
0a85d18e08
Converted logo to PNG
2015-09-22 15:03:20 -04:00
Drew DeVault
b397d998d5
Merge pull request #198 from mrpimpunicorn/master
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Removed some code redundancy
2015-09-22 14:43:57 -04:00
William Moorehouse
29644e2be5
Camera effects implement IEffectMatrices
2015-09-22 14:32:36 -04:00
Drew DeVault
1ac7413c1f
Make view bobbing more subtle
2015-09-22 08:44:52 -04:00
Drew DeVault
199dff5362
Adjust client camera a bit
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This centers the camera on your bounding box and adjusts the near plane
so that you can't walk up to blocks and see inside of them.
2015-09-21 17:51:19 -04:00
Drew DeVault
0b9a3c34d1
Change gravity for a few entities to 1.98 m/s^2
2015-09-21 08:38:29 -04:00
Drew DeVault
15670c3d77
Reduce mouse sensitivity, fix return to launcher
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The mouse sensitivity is now more Minecrafty by default (will eventualy
want to make this configurable) and the bug where the launcher won't
re-open after exiting singleplayer is fixed.
2015-09-21 08:16:44 -04:00
Drew DeVault
b7e75a93a5
Add head bobbing as you move
2015-09-20 18:11:02 -04:00
Drew DeVault
6956500ef1
Fix oversight on x/z collisions
2015-09-20 17:57:07 -04:00
Drew DeVault
b635feb30b
Fix issues with client jumping
2015-09-20 17:55:57 -04:00
Drew DeVault
8819ccf27e
Fix issues with client physics, implement jumping
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Still a bit janky with jumping.
Fixes #146
2015-09-20 17:45:27 -04:00
Drew DeVault
35bac852e6
Make block renderers aware of visible faces
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This doesn't work entirely right, so it's disabled for the most part.
2015-09-20 16:34:06 -04:00
Drew DeVault
2d0ce96cc0
Avoid rendering unseen blocks at chunk boundaries
2015-09-20 15:49:31 -04:00
Drew DeVault
94b8e2e355
Merge pull request #195 from StianTheDark/master
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Oops! I set the wrong cactus growth speed.
2015-09-08 09:04:18 -04:00
Stian Furu Øverbye
dbfd70ba55
Oops!
2015-09-08 14:59:43 +02:00
blha303
585d2f640b
Test commit
2015-09-08 20:16:01 +08:00
Drew DeVault
e6715e772b
Remove code that nerfs scheduler
2015-09-07 21:35:37 -04:00
Drew DeVault
c50c322b24
Fix light changes through transparent sources
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Ref #185
2015-09-07 21:23:05 -04:00
Drew DeVault
6969964b18
Implement FIRE
2015-09-07 19:14:12 -04:00
Drew DeVault
9995e5ed12
Merge pull request #193 from StianTheDark/master
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Added cactus growth
2015-09-07 17:48:00 -04:00
Stian Furu Øverbye
f349487ee4
Added cactus growth
2015-09-07 23:42:13 +02:00
Drew DeVault
79e95e2083
Improve performance, fix grass issue
2015-09-07 17:25:14 -04:00
Drew DeVault
988d2077a2
Refine profiler, improve fluid performance
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The fluid improvements reduce the number of scheduled updates queued
during terrain generation (they are not really very necessary).
2015-09-07 16:22:20 -04:00
Drew DeVault
08c313a651
Add names to events for profiling puproses
2015-09-07 16:13:18 -04:00
Drew DeVault
14661c7110
Add profiler, improve event scheduler performance
2015-09-07 16:07:39 -04:00
Drew DeVault
1429fce68d
Add Wolf entity
2015-09-07 14:34:16 -04:00
Drew DeVault
b242b16e25
Add fosspay badge
2015-09-06 21:54:27 -04:00