Drew DeVault
|
df566e6d76
|
TrueCraft.Client.Linux -> TrueCraft.Client
|
2015-05-16 21:50:10 -06:00 |
|
Drew DeVault
|
d330212eee
|
Torch textures actually are 10 pixels tall
|
2015-05-16 19:27:18 -06:00 |
|
Drew DeVault
|
6516384e64
|
Lower camera, fix bottom torch texture
|
2015-05-16 19:25:16 -06:00 |
|
Drew DeVault
|
8194b1f456
|
Fix error with torch texture mappings
Vanilla actually used a different texture map, I made a mistake when
updating our textures.
|
2015-05-16 19:09:43 -06:00 |
|
Drew DeVault
|
750c1c48f4
|
Add torch renderer
Supports all torch orientations, but does not support the usual
particles.
|
2015-05-16 19:03:53 -06:00 |
|
Drew DeVault
|
62f14516eb
|
Retarget as GUI executable
This should remove the console window on Windows
|
2015-05-16 12:09:12 -06:00 |
|
Drew DeVault
|
b8ab5f218a
|
Fix issue preventing launcher from re-opening
|
2015-05-16 12:06:14 -06:00 |
|
Drew DeVault
|
7c6a26b496
|
Add Xwt.WPF.dll
This is the 64-bit version, at some point I'll figure out how to make
this work for any arch.
|
2015-05-16 11:58:01 -06:00 |
|
Drew DeVault
|
3b542d9be0
|
Initial commit of TrueCraft.Launcher
|
2015-05-16 11:39:34 -06:00 |
|
Drew DeVault
|
70b2799409
|
Merge pull request #86 from robinkanters/client-windows
Made client work on Windows
|
2015-05-16 10:22:59 -06:00 |
|
Robin Kanters
|
dd7bd12369
|
Made client work on Windows
|
2015-05-16 11:32:10 +02:00 |
|
Drew DeVault
|
c54e74ba0c
|
Remove coords/look from diagnostics
|
2015-05-15 15:51:30 -06:00 |
|
Drew DeVault
|
fc5e1aaa2f
|
Fix issue with on-screen metrics
|
2015-05-15 15:50:19 -06:00 |
|
Drew DeVault
|
5644827247
|
Implement frustrum culling (gfx optimization)
|
2015-05-15 15:48:20 -06:00 |
|
Drew DeVault
|
1a95fee592
|
Only render visible blocks
|
2015-05-15 15:25:09 -06:00 |
|
Drew DeVault
|
742c92b782
|
Add snowfall rendering
|
2015-05-15 15:12:36 -06:00 |
|
Drew DeVault
|
1b14463adc
|
Add crafting table textures
|
2015-05-15 12:39:59 -06:00 |
|
Drew DeVault
|
216212ba99
|
Add custom block renderers
This allows things like grass to look different on each side, or for
more complex block models to be generated.
|
2015-05-15 12:26:20 -06:00 |
|
Drew DeVault
|
ba20aeb06a
|
Add tops of trees
|
2015-05-15 11:07:00 -06:00 |
|
Drew DeVault
|
c3d89c7ff4
|
Revise cobble texture
|
2015-05-15 10:49:30 -06:00 |
|
Drew DeVault
|
0dc50db8d2
|
Improve ores, gravel textures
|
2015-05-15 10:41:00 -06:00 |
|
Drew DeVault
|
186cb15c99
|
Improve cobble and bedrock textures
|
2015-05-15 10:22:45 -06:00 |
|
Drew DeVault
|
7d4702e858
|
Improve stone and obsidian textures
|
2015-05-15 10:09:42 -06:00 |
|
Drew DeVault
|
291299adf2
|
Improve grass and dirt textures
|
2015-05-15 09:16:06 -06:00 |
|
Drew DeVault
|
036a048228
|
Improve crafting bench textures
|
2015-05-15 08:14:38 -06:00 |
|
Drew DeVault
|
fcfd0648b6
|
Improve furnace texture
|
2015-05-15 07:55:32 -06:00 |
|
Drew DeVault
|
d11f9a2a5b
|
Call Thread.Yield between rendering chunks
|
2015-05-14 21:12:11 -06:00 |
|
Drew DeVault
|
a166f2e520
|
Improve README
|
2015-05-14 19:30:04 -06:00 |
|
Drew DeVault
|
f360d69c6d
|
Copy configs along with rest of app
|
2015-05-14 19:24:26 -06:00 |
|
Drew DeVault
|
93facabe8d
|
Update README's overview
|
2015-05-14 19:07:29 -06:00 |
|
Drew DeVault
|
96229fd161
|
Support for transparent blocks, enable lighting
|
2015-05-14 18:47:16 -06:00 |
|
Drew DeVault
|
c3fcb50499
|
Fix cube mesh generation (and rendering overall)
|
2015-05-14 17:04:30 -06:00 |
|
Drew DeVault
|
dca02aace0
|
Merge pull request #83 from robinkanters/commands-reflection
Load commands automatically
|
2015-05-14 07:43:00 -06:00 |
|
Robin Kanters
|
142c606a2a
|
Reverted object initializer
|
2015-05-14 15:42:36 +02:00 |
|
Robin Kanters
|
5aed7ab7ff
|
Added an attribute to opt-out of autoloading commands
|
2015-05-14 13:15:14 +02:00 |
|
Robin Kanters
|
f9900f6d35
|
Cleaned code in the files I changed
|
2015-05-14 13:08:05 +02:00 |
|
Robin Kanters
|
c1fa2fe285
|
All implementations of Command are now automatically found and loaded by the commandmanager
|
2015-05-14 13:07:03 +02:00 |
|
Drew DeVault
|
a188c05ed2
|
Fix depth buffer, lower priority of chunk convert
|
2015-05-13 23:45:13 -06:00 |
|
Drew DeVault
|
9385568ab7
|
Add chunk mesh generation and basic rendering
Woot!
|
2015-05-13 23:09:49 -06:00 |
|
Drew DeVault
|
0149af3ba2
|
Add Mesh class
|
2015-05-13 17:02:03 -06:00 |
|
Drew DeVault
|
dfa3132759
|
Avoid problem with duplicate spawns
|
2015-05-13 16:51:51 -06:00 |
|
Drew DeVault
|
605cbbc2a0
|
Add physics simulation to client
This allows the player to fall to the ground when they spawn.
|
2015-05-13 16:26:23 -06:00 |
|
Drew DeVault
|
240ca3c972
|
Merge pull request #80 from manio143/tellCommand
/tell command added
|
2015-05-13 14:35:14 -06:00 |
|
Drew DeVault
|
756a309f8b
|
Add chunk handling and stub out chunk worker
The chunk worker will be converting incoming chunks to renderable
meshes.
|
2015-05-13 14:20:35 -06:00 |
|
manio143
|
46c6a05b80
|
TellCommand message format changed.
|
2015-05-13 19:43:46 +02:00 |
|
Drew DeVault
|
4ec032892b
|
Add chat handling+rendering to TrueCraft.Client
This is the basic version, I'll improve it later. This is just to
prove that networking is working correctly.
Next up: decoding chunks!
|
2015-05-13 11:30:29 -06:00 |
|
manio143
|
c523684d19
|
/tell command added
|
2015-05-13 13:56:20 +02:00 |
|
Drew DeVault
|
9ab181fab1
|
Reduce window to 720p and disable client in DEBUG
This also disables it in RELEASE. If you want to build the client, then
you'll want to build the Client target.
|
2015-05-12 17:39:34 -06:00 |
|
Drew DeVault
|
3b625810cd
|
Build out basic client infrastructure, can connect
|
2015-05-12 17:31:22 -06:00 |
|
Drew DeVault
|
47733bb5fb
|
Create TrueCraft.Client.Linux
At some point I'll work on other platforms.
|
2015-05-12 17:31:22 -06:00 |
|