William Moorehouse
56ac35352c
Added more functionality to FontRenderer
2015-06-13 15:46:29 -04:00
William Moorehouse
d31435751d
Changed comment delimiter
2015-06-11 23:34:41 -04:00
William Moorehouse
07d407389d
Reverted moving license info
2015-06-11 23:30:56 -04:00
William Moorehouse
fae1cd6c67
Added XML comments to most types/fields/methods in the TrueCraft.API namespace
2015-06-11 23:06:00 -04:00
Drew DeVault
2dd423ab11
Implement singleplayer
2015-06-02 20:31:43 -06:00
Robin Kanters
f79f7e36b0
Disable .pdb generation for Release builds
2015-05-21 23:09:17 +02:00
Robin Kanters
7cd6c1ffe5
Only using username for checking access
2015-05-18 08:40:49 +02:00
Robin Kanters
c62b9cd079
Moved config loading to parent class of Serverconfig and Accessconfig
2015-05-18 08:40:48 +02:00
Robin Kanters
7d16f0d835
Removed some unused code
2015-05-18 08:40:47 +02:00
Robin Kanters
1eaf36ffda
Moved access control to IMultiplayerServer
2015-05-18 08:40:46 +02:00
Robin Kanters
b099ac8644
Moved AccessConfiguration to the IMultiplayerServer and adjusted the loginhandler accordingly
2015-05-18 08:40:43 +02:00
Robin Kanters
b7aa5f22df
Removed old black/whitelist implementations and laid groundwork for new implementation
2015-05-18 08:40:43 +02:00
Robin Kanters
c3f55df77a
Added ability to black/whitelist usernames. If blacklisted, they cannot log in to the server
2015-05-18 08:40:41 +02:00
Drew DeVault
bd132b0d6f
Fix client bugs preventing use on vanilla servers
2015-05-17 16:18:09 -06:00
Drew DeVault
3b542d9be0
Initial commit of TrueCraft.Launcher
2015-05-16 11:39:34 -06:00
Drew DeVault
742c92b782
Add snowfall rendering
2015-05-15 15:12:36 -06:00
Drew DeVault
47733bb5fb
Create TrueCraft.Client.Linux
...
At some point I'll work on other platforms.
2015-05-12 17:31:22 -06:00
Robin Kanters
4206f2d005
Fixed code issues (variable renames and such)
2015-05-08 21:56:08 +02:00
Robin Kanters
2b09ca5ce0
buttload of capitalization fixed (uppercase in parameter names)
2015-05-05 22:26:44 +02:00
Drew DeVault
805320ce8f
Implement caves
...
This:
- Implements caves with 3D noise
- Moves periodic chunk updates to the thread pool
- Fixes a handful of small bugs
2015-05-03 19:49:43 -06:00
Drew DeVault
e5207c6dec
Add support for signs
2015-05-03 16:02:47 -06:00
Drew DeVault
4cbf9e714c
Cleanly shut down on SIGTERM
2015-04-26 18:39:37 -06:00
Drew DeVault
6517738949
Improve terrain generation
...
- Enforced coding style
- Improved perlin constants
- Improved biome constants
- Spawn plants before trees so plants may grow underneath
- Fixed areas that were not deterministic
2015-04-26 18:08:56 -06:00
Drew DeVault
52241a5ea3
Fix falling sand entities
2015-04-20 14:26:15 -06:00
Drew DeVault
74849b0b56
Implement player persistence
...
This saves your health, inventory, position, and look values.
2015-04-18 17:11:09 -06:00
Drew DeVault
65deecd131
Add world manifests
...
These include the spawn point, seed, and terrain generator so that you
can load saved worlds with all the right details.
2015-04-13 17:41:57 -06:00
Daniel Vidmar
2100e8c4ab
Terrain Decorations & some fixes
...
- Decorations are terrain features such as trees & dungeons
- cleaned up the code for chunk decorators, and tree & dungeon
generation
- monster spawner blocks now have no drop
- when a block is set to air its metadata value is now reset to 0x0
2015-03-01 00:24:29 -05:00
Daniel Vidmar
30392fae69
Final terrain generation PR fixes
2015-02-24 20:30:28 -05:00
Daniel Vidmar
6811ed551c
Fixed issues created from bad merge during rebase
2015-02-21 13:25:44 -05:00
Daniel Vidmar
9fa3286ea0
Terrain Generation
2015-02-21 02:42:03 -05:00
Daniel Vidmar
b83ee8383d
New terrain generator
2015-02-21 02:37:13 -05:00
Drew DeVault
4012432a0e
Implement door blocks
2015-02-11 22:06:59 -07:00
Drew DeVault
4f66305ad9
Partially implement sand, fully implement stairs
2015-02-10 23:15:48 -07:00
Drew DeVault
4dd99e4e93
Refactor the water block provider
...
This makes the fluid dynamics model much easier to understand and
maintain.
2015-02-10 21:21:24 -07:00
Drew DeVault
d8c2d4c4ce
Allow water to destroy blocks with no hardness
2015-02-09 23:01:41 -07:00
Drew DeVault
e9b133a7f8
Mostly implement fluid dynamics with water
2015-02-09 22:41:31 -07:00
Drew DeVault
ae41e163ce
Finish implementing reed growth
2015-02-09 17:10:44 -07:00
Drew DeVault
a64c943997
Implement wheat farming
...
This includes farmland behavior as well as the growth of wheat crops
2015-02-08 17:21:35 -07:00
Drew DeVault
07d6a6a1ca
Implement torch placement
2015-02-08 16:20:27 -07:00
Drew DeVault
f687a22531
Implement all crafting recipes (except for wool)
...
Because I am really, really out of patience
2015-02-08 00:05:00 -07:00
Cuber
ae54e69de6
Implement portion of recipes
2015-02-08 02:53:49 +02:00
Drew DeVault
7c4c2ef5fc
Implement crafting benches
2015-02-07 17:14:41 -07:00
Drew DeVault
e5a1ee3439
Implement crafting from the inventory window
...
This does not include all recipes in the game, and there is no support
for crafting benches yet.
2015-02-07 15:51:38 -07:00
Cuber
e940734b1b
Expand vectors structs, separate Coordinates into diff files
2015-02-07 19:56:04 +02:00
Cuber
1dcb357124
Remove colors from log output
2015-02-06 21:18:34 +02:00
Drew DeVault
974b0783e4
Merge branch 'master' of github.com:SirCmpwn/TrueCraft
2015-02-02 15:53:05 -07:00
Drew DeVault
cd20b987d4
Partially implement world persistence
...
This does not account for entities or tile entities, and the seed is not
saved because there is no level.
TODO: Save levels
2015-02-02 15:52:25 -07:00
Cuber
aa91d23a5c
Expand Size struct, modify Vector3
...
Size:
* Added operators
* Implemented IEquatable<Size>
* Overrode Object.Equals, .ToString and .GetHashcode
Vector3:
* Object.Equals override: The `is` operator is faster than doing (x.GetType() != typeof (y))
2015-02-02 22:13:17 +02:00
Drew DeVault
775adf685a
Significant improvements to entity physics
...
No more jitter! Collisions actually work all the time!
2015-02-02 01:24:43 -07:00
Drew DeVault
079f8b9188
Flesh out EntityManager to sync entities w/clients
...
This makes sure that you get new entities as you move to chunks that
have them, and that entities are despawned as you move further away from
them.
2015-02-01 21:43:25 -07:00