diff --git a/TrueCraft.Client/Rendering/Blocks/WaterRenderer.cs b/TrueCraft.Client/Rendering/Blocks/WaterRenderer.cs index b2d14e7..45b47b3 100644 --- a/TrueCraft.Client/Rendering/Blocks/WaterRenderer.cs +++ b/TrueCraft.Client/Rendering/Blocks/WaterRenderer.cs @@ -30,7 +30,7 @@ namespace TrueCraft.Client.Rendering.Blocks { // TODO: Rest of water rendering (shape and level and so on) var overhead = new Vector3(0.5f, 0.5f, 0.5f); - var cube = CreateUniformCube(overhead, Texture, faces, indiciesOffset, out indicies, Color.DarkBlue); + var cube = CreateUniformCube(overhead, Texture, faces, indiciesOffset, out indicies, Color.Blue); for (int i = 0; i < cube.Length; i++) { if (cube[i].Position.Y > 0)