Delete deco.lua

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Shad MOrdre 2019-09-04 09:56:01 -07:00 committed by GitHub
parent be5f762e07
commit de6e40229c
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@ -1,104 +0,0 @@
function table.contains_substring(t, s)
if type(s) ~= "string" then
return nil
end
for key, value in pairs(t) do
if type(value) == 'string' and s:find(value) then
if key then
return key
else
return true
end
end
end
return false
end
-- Copy all the decorations except the ones I don't like.
-- This is currently used to remove the default trees.
local bad_deco = {"apple_tree", "pine_tree", "jungle_tree", "junglegrass", }
local decos = {}
for id, deco_table in pairs(minetest.registered_decorations) do
if type(deco_table.schematic) ~= "string" or not table.contains_substring(bad_deco, deco_table.schematic) then
table.insert(decos, deco_table)
end
end
-- Create and initialize a table for a schematic.
function lib_ecology.schematic_array(width, height, depth)
-- Dimensions of data array.
local s = {size={x=width, y=height, z=depth}}
s.data = {}
for z = 0,depth-1 do
for y = 0,height-1 do
for x = 0,width-1 do
local i = z*width*height + y*width + x + 1
s.data[i] = {}
s.data[i].name = "air"
s.data[i].param1 = 000
end
end
end
s.yslice_prob = {}
return s
end
-- Clear all decorations, so I can place the new trees.
minetest.clear_registered_decorations()
-- A list of all schematics, for re-use.
lib_ecology.schematics = {}
-- Specific decoration code.
if lib_ecology.houses then
dofile(lib_ecology.path.."/valleys_c/deco_houses.lua")
end
dofile(lib_ecology.path.."/valleys_c/deco_coral.lua")
dofile(lib_ecology.path.."/valleys_c/deco_dirt.lua")
dofile(lib_ecology.path.."/valleys_c/deco_trees.lua")
dofile(lib_ecology.path.."/valleys_c/deco_plants.lua")
dofile(lib_ecology.path.."/valleys_c/deco_rocks.lua")
dofile(lib_ecology.path.."/valleys_c/deco_caves.lua")
dofile(lib_ecology.path.."/valleys_c/deco_fungal_tree.lua")
dofile(lib_ecology.path.."/valleys_c/deco_ferns.lua")
dofile(lib_ecology.path.."/valleys_c/deco_ferns_tree.lua")
dofile(lib_ecology.path.."/valleys_c/deco_water.lua")
-- biomes = {"sandstone_grassland", "glacier", "tundra", "taiga", "stone_grassland", "coniferous_forest", "deciduous_forest", "desert", "savanna", "rainforest", "rainforest_swamp", "desertstone_grassland", },
-- Re-register the good decorations.
-- This has to be done after registering the trees or
-- the trees spawn on top of grass. /shrug
for _, i in pairs(decos) do
minetest.register_decoration(i)
end
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:dirt_with_grass", "default:dirt_with_rainforest_litter"},
sidelen = 80,
fill_ratio = 0.1,
biomes = {"lib_ecology_rainforest", "lib_ecology_desertstone_grassland"},
y_min = 1,
y_max = 31000,
decoration = "default:junglegrass",
})
minetest.register_craft({
output = "default:stick 2",
recipe = {
{"default:cactus"}
}
})
minetest.add_group("default:cactus", {oddly_breakable_by_hand=1})