diff --git a/valleys_c/deco.lua b/valleys_c/deco.lua deleted file mode 100644 index 162b2c5..0000000 --- a/valleys_c/deco.lua +++ /dev/null @@ -1,104 +0,0 @@ -function table.contains_substring(t, s) - if type(s) ~= "string" then - return nil - end - - for key, value in pairs(t) do - if type(value) == 'string' and s:find(value) then - if key then - return key - else - return true - end - end - end - return false -end - --- Copy all the decorations except the ones I don't like. --- This is currently used to remove the default trees. -local bad_deco = {"apple_tree", "pine_tree", "jungle_tree", "junglegrass", } -local decos = {} -for id, deco_table in pairs(minetest.registered_decorations) do - if type(deco_table.schematic) ~= "string" or not table.contains_substring(bad_deco, deco_table.schematic) then - table.insert(decos, deco_table) - end -end - - --- Create and initialize a table for a schematic. -function lib_ecology.schematic_array(width, height, depth) - -- Dimensions of data array. - local s = {size={x=width, y=height, z=depth}} - s.data = {} - - for z = 0,depth-1 do - for y = 0,height-1 do - for x = 0,width-1 do - local i = z*width*height + y*width + x + 1 - s.data[i] = {} - s.data[i].name = "air" - s.data[i].param1 = 000 - end - end - end - - s.yslice_prob = {} - - return s -end - - --- Clear all decorations, so I can place the new trees. -minetest.clear_registered_decorations() - --- A list of all schematics, for re-use. -lib_ecology.schematics = {} - - --- Specific decoration code. -if lib_ecology.houses then - dofile(lib_ecology.path.."/valleys_c/deco_houses.lua") -end - -dofile(lib_ecology.path.."/valleys_c/deco_coral.lua") -dofile(lib_ecology.path.."/valleys_c/deco_dirt.lua") -dofile(lib_ecology.path.."/valleys_c/deco_trees.lua") -dofile(lib_ecology.path.."/valleys_c/deco_plants.lua") -dofile(lib_ecology.path.."/valleys_c/deco_rocks.lua") -dofile(lib_ecology.path.."/valleys_c/deco_caves.lua") -dofile(lib_ecology.path.."/valleys_c/deco_fungal_tree.lua") -dofile(lib_ecology.path.."/valleys_c/deco_ferns.lua") -dofile(lib_ecology.path.."/valleys_c/deco_ferns_tree.lua") -dofile(lib_ecology.path.."/valleys_c/deco_water.lua") - - - -- biomes = {"sandstone_grassland", "glacier", "tundra", "taiga", "stone_grassland", "coniferous_forest", "deciduous_forest", "desert", "savanna", "rainforest", "rainforest_swamp", "desertstone_grassland", }, - - --- Re-register the good decorations. --- This has to be done after registering the trees or --- the trees spawn on top of grass. /shrug -for _, i in pairs(decos) do - minetest.register_decoration(i) -end - -minetest.register_decoration({ - deco_type = "simple", - place_on = {"default:dirt_with_grass", "default:dirt_with_rainforest_litter"}, - sidelen = 80, - fill_ratio = 0.1, - biomes = {"lib_ecology_rainforest", "lib_ecology_desertstone_grassland"}, - y_min = 1, - y_max = 31000, - decoration = "default:junglegrass", -}) - -minetest.register_craft({ - output = "default:stick 2", - recipe = { - {"default:cactus"} - } -}) - -minetest.add_group("default:cactus", {oddly_breakable_by_hand=1})