Delete deco_coral.lua

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Shad MOrdre 2019-09-04 09:56:09 -07:00 committed by GitHub
parent 2d1f1b2e4d
commit ad7e4ba805
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-- The pillars are neat, but a huge fps killer en masse.
--local grid = {}
--local pillars = 5
--for x = 1,pillars do
-- for z = 1,pillars do
-- local d2 = (2 / (pillars + 2)) / (pillars - 1)
-- local d1 = (1 + d2) / pillars
-- local g = {}
-- g[#g + 1] = (x - 1) * d1 - 0.5
-- g[#g + 1] = -0.5
-- g[#g + 1] = (z - 1) * d1 - 0.5
-- g[#g + 1] = x * d1 - d2 - 0.5
-- g[#g + 1] = 0.5 - (math.random(1,4) + math.random(4)) * 0.1
-- g[#g + 1] = z * d1 - d2 - 0.5
-- grid[#grid + 1] = g
-- end
--end
minetest.register_node("lib_ecology:pillar_coral", {
description = "Pillar Coral",
tiles = {"valc_pillar_coral.png"},
paramtype = "light",
-- drawtype = "nodebox",
light_source = 2,
-- node_box = {
-- type = "fixed",
-- fixed = grid,
-- },
-- selection_box = {
-- type = "fixed",
-- fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
-- },
-- groups = {cracky = 3, stone=1, sea=1},
groups = {cracky = 3, stone=1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("lib_ecology:brain_coral", {
description = "Brain Coral",
tiles = {"valc_brain_coral.png"},
light_source = 4,
groups = {cracky = 3, stone=1,},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("lib_ecology:dragon_eye", {
description = "Dragon Eye",
tiles = {"valc_dragon_eye.png"},
light_source = 4,
groups = {cracky = 3, stone=1,},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("lib_ecology:staghorn_coral", {
description = "Staghorn Coral",
drawtype = "plantlike",
tiles = {"valc_staghorn_coral.png"},
waving = false,
sunlight_propagates = true,
paramtype = "light",
light_source = 2,
walkable = false,
groups = {cracky = 3, stone=1, attached_node=1, sea=1},
sounds = default.node_sound_stone_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
})