Delete deco_conifer.lua
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-------------------
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-- Conifer Trees --
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-------------------
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-- Create different colored needles with the same properties.
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newnode = lib_ecology.clone_node("default:pine_needles")
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if lib_ecology.noleafdecay then
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newnode.groups.leafdecay = 0
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end
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newnode.tiles = {"default_pine_needles.png^[colorize:#FF0000:20"}
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minetest.register_node("lib_ecology:pine_needles2", newnode)
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newnode.tiles = {"default_pine_needles.png^[colorize:#FFFF00:20"}
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minetest.register_node("lib_ecology:pine_needles3", newnode)
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newnode.tiles = {"default_pine_needles.png^[colorize:#00FF00:20"}
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minetest.register_node("lib_ecology:pine_needles4", newnode)
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if lib_ecology.glow then
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minetest.register_node("lib_ecology:pine_tree_glowing_moss", {
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description = "Pine tree with glowing moss",
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tiles = {"default_pine_tree_top.png", "default_pine_tree_top.png",
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"default_pine_tree.png^trunks_moss.png"},
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paramtype2 = "facedir",
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is_ground_content = false,
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light_source = 4,
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drop = 'default:pine_tree',
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groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
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on_place = minetest.rotate_node
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})
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end
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-- similar to the general tree schematic, but basically vertical
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function lib_ecology.generate_conifer_schematic(trunk_height, radius, trunk, leaf)
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local height = trunk_height + radius * 3 + 2
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local width = 2 * radius + 1
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local trunk_top = height - radius - 1
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local s = lib_ecology.schematic_array(width, height, width)
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-- the main trunk
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local probs = {200,150,100,75,50,25}
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for z = -radius,radius do
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for y = 1,trunk_top do
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-- Gives it a vaguely conical shape.
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local r1 = math.ceil((height - y) / 4)
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-- But rounded at the bottom.
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if y == trunk_height + 1 then
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r1 = r1 -1
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end
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for x = -radius,radius do
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local i = (z+radius)*width*height + y*width + (x+radius) + 1
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local dist = math.round(math.sqrt(x^2 + z^2))
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if x == 0 and z == 0 then
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if trunk == "default:pine_tree" and lib_ecology.glow and math.random(1,10) == 1 then
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s.data[i].name = "lib_ecology:pine_tree_glowing_moss"
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else
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s.data[i].name = trunk
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end
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s.data[i].param1 = 255
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s.data[i].force_place = true
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elseif y > trunk_height and dist <= r1 then
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s.data[i].name = leaf
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s.data[i].param1 = probs[dist]
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end
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end
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end
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end
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-- leaves at the top
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for z = -1,1 do
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for y = trunk_top, height-1 do
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for x = -1,1 do
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local i = (z+radius)*width*height + y*width + (x+radius) + 1
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if (x == 0 and z == 0) or y < height - 1 then
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s.data[i].name = leaf
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if x == 0 and z == 0 then
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s.data[i].param1 = 255
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else
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s.data[i].param1 = 200
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end
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end
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end
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end
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end
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return s
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end
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-- the default pine schematic
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function lib_ecology.generate_default_conifer_schematic(trunk, leaf)
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local height = 13 + 1
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local width = 5
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local s = lib_ecology.schematic_array(width, height, width)
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-- the main trunk
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local probs = {255,220,190}
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for p = 0,2 do
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local c = math.floor(width / 2)
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local y = height - p * 3 - 1
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for r = 0,2 do
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for z = c-r,c+r do
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for x = c-r,c+r do
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local i = z*width*height + (y-r)*width + x + 1
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s.data[i].name = leaf
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s.data[i].param1 = probs[r]
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end
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end
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end
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s.yslice_prob = {}
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for y = 1,height-3 do
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local i = 2*width*height + y*width + 2 + 1
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if trunk == "default:pine_tree" and lib_ecology.glow and math.random(1,10) == 1 then
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s.data[i].name = "lib_ecology:pine_tree_glowing_moss"
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else
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s.data[i].name = trunk
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end
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s.data[i].param1 = 255
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s.data[i].force_place = true
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local j = (height - y - 1) / 3
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if j == 0 or j == 1 or j == 2 or y <= height - 11 then
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s.yslice_prob[#s.yslice_prob+1] = {ypos=y,prob=170}
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end
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end
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end
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return s
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end
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-- generic conifers
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lib_ecology.schematics.conifer_trees = {}
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leaves = {"default:pine_needles", "lib_ecology:pine_needles2", "lib_ecology:pine_needles3", "lib_ecology:pine_needles4"}
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for i = 1,#leaves do
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local max_r = 4
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for r = 2,max_r do
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local schem = lib_ecology.generate_conifer_schematic(2, r, "default:pine_tree", leaves[i])
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push(lib_ecology.schematics.conifer_trees, schem)
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minetest.register_decoration({
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deco_type = "schematic",
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sidelen = 80,
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place_on = {"default:dirt_with_snow", "default:dirt_with_grass", "dirt_with_rainforest_litter"},
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fill_ratio = (max_r-r+1)/500,
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biomes = {"lib_ecology_coniferous_forest", "lib_ecology_taiga",},
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schematic = schem,
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flags = "place_center_x, place_center_z",
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y_min = 2,
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rotation = "random",
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})
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end
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end
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if false then
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-- generic conifers
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lib_ecology.schematics.conifer_trees = {}
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leaves = {"default:pine_needles", "lib_ecology:pine_needles2", "lib_ecology:pine_needles3", "lib_ecology:pine_needles4"}
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for i = 1,#leaves do
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local schem = lib_ecology.generate_default_conifer_schematic("default:pine_tree", leaves[i])
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push(lib_ecology.schematics.conifer_trees, schem)
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minetest.register_decoration({
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deco_type = "schematic",
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sidelen = 80,
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place_on = {"default:dirt_with_snow", "default:dirt_with_grass"},
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fill_ratio = 6/500,
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biomes = {"lib_ecology_coniferous_forest", "lib_ecology_taiga",},
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schematic = schem,
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flags = "place_center_x, place_center_z",
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y_min = 2,
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rotation = "random",
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})
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end
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end
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-- Place the schematic when a sapling grows.
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function default.grow_new_pine_tree(pos, bad)
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local schem = lib_ecology.schematics.conifer_trees[math.random(1,#lib_ecology.schematics.conifer_trees)]
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local adj = {x = pos.x - math.floor(schem.size.x / 2),
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y = pos.y - 1,
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z = pos.z - math.floor(schem.size.z / 2)}
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minetest.place_schematic(adj, schem, 'random', nil, true)
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end
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