Delete deco_fungal_tree.lua

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Shad MOrdre 2019-09-04 09:56:20 -07:00 committed by GitHub
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-------------------
-- Fungal Tree --
-------------------
local light_max = 9
local colors = {"^[colorize:#FF00FF:60", "", "^[colorize:#0000FF:60", "^[colorize:#FF4500:80"}
lib_ecology.fungal_tree_leaves = {}
-- all leaves
function lib_ecology.make_fungal_tree(data, area, pos, height, leaves, fruit)
for y = 0, height do
local radius = 1
if y > 1 and y < height - 2 then
radius = 2
end
local force_x = math.random(1,3) - 2
local force_y = math.random(1,3) - 2
for z = -radius,radius do
for x = -radius,radius do
local sr = math.random(1,27)
local i = pos + z*area.zstride + y*area.ystride + x
if force_x == x and force_y == y then
data[i] = leaves
elseif sr == 1 then
data[i] = fruit
elseif sr < 14 then
data[i] = leaves
end
end
end
end
end
-- multicolored growths
local count = 0
for _, color in pairs(colors) do
count = count + 1
local name = "lib_ecology:fungal_tree_leaves_"..count
lib_ecology.fungal_tree_leaves[#lib_ecology.fungal_tree_leaves+1] = name
minetest.register_node(name, {
description = "Fungal tree growths",
drawtype = "allfaces_optional",
waving = 1,
visual_scale = 1.3,
tiles = {"valc_fungal_tree_leaves.png"..color},
paramtype = "light",
is_ground_content = false,
groups = {snappy=3, flammable=3, leaves=1, plant=1},
drop = {
max_items = 1,
items = {
--{items = {"lib_ecology:"..tree.name.."_sapling"}, rarity = tree.drop_rarity },
{items = {name} }
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_craft({
output = "default:stick",
recipe = {
{name}
}
})
end
local leaves_and_air = table.copy(lib_ecology.fungal_tree_leaves)
leaves_and_air[#leaves_and_air+1] = "air"
local good_stone = {"lib_ecology:stone_with_lichen", "lib_ecology:stone_with_algae"}
local function find_ground(pos)
for y1 = 1, 16 do
local node = minetest.get_node_or_nil({x=pos.x, y=pos.y-y1, z=pos.z})
if node then
if minetest.get_item_group(node.name, "soil") ~= 0 or
table.contains(good_stone, node.name) then
return y1
end
end
end
return 1000
end
-- fungal spread
minetest.register_abm({
nodenames = lib_ecology.fungal_tree_leaves,
interval = 2 * lib_ecology.time_factor,
chance = 10,
action = function(pos, node)
if minetest.get_node_light(pos, nil) == 15 then
minetest.remove_node(pos)
return
end
if find_ground(pos) > 16 then
minetest.remove_node(pos)
return
end
local grow_pos = {x=pos.x, y=pos.y-1, z=pos.z}
local grow_node = minetest.get_node_or_nil(grow_pos)
if grow_node and grow_node.name == "air" then
minetest.set_node(grow_pos, {name = node.name})
return
end
if math.random(1,3) ~= 1 then
return
end
local foreign = {}
for _, i in pairs(lib_ecology.fungal_tree_leaves) do
if i ~= node.name then
foreign[#foreign+1] = i
end
end
local pos1, count = minetest.find_nodes_in_area(vector.subtract(pos, 3), vector.add(pos, 3), foreign)
if #pos1 > 0 then
minetest.set_node(pos1[math.random(1,#pos1)], {name="air"})
return
end
if math.random(1,201) == 1 then
local new = lib_ecology.fungal_tree_leaves[math.random(1,#lib_ecology.fungal_tree_leaves)]
local pos1, count = minetest.find_nodes_in_area({x=pos.x-8, y=pos.y-16, z=pos.z-8}, {x=pos.x+8, y=pos.y+16, z=pos.z+8}, node.name)
for _, p in pairs(pos1) do
minetest.set_node(p, {name=new})
end
return
end
grow_pos = {x = pos.x + math.random(-1,1), y = pos.y + math.random(-1,1), z = pos.z + math.random(-1,1)}
grow_node = minetest.get_node_or_nil(grow_pos)
--if math.random(1,2) == 1 then
minetest.set_node(pos, {name = "air"})
--end
if not grow_node or not table.contains(leaves_and_air, grow_node.name) or find_ground(grow_pos) > 16 then
return
end
if minetest.get_node_light(grow_pos, nil) <= light_max then
minetest.set_node(pos, {name = "air"})
if math.random(1,27) == 1 then
minetest.set_node(grow_pos, {name = "lib_ecology:fungal_tree_fruit"})
else
minetest.set_node(grow_pos, {name = node.name})
end
end
end
})
-- Fill a list with data for content IDs, after all nodes are registered
local cid_data = {}
minetest.after(0, function()
for name, def in pairs(minetest.registered_nodes) do
cid_data[minetest.get_content_id(name)] = {
name = name,
--drops = def.drops,
flammable = def.groups.flammable,
choppy = def.groups.choppy,
fleshy = def.groups.fleshy,
snappy = def.groups.snappy,
on_blast = def.on_blast,
}
end
end)
local function add_effects(pos, radius)
minetest.add_particlespawner({
amount = 128,
time = 1,
minpos = vector.subtract(pos, radius / 2),
maxpos = vector.add(pos, radius / 2),
minvel = {x=-20, y=-20, z=-20},
maxvel = {x=20, y=20, z=20},
minacc = vector.new(),
maxacc = vector.new(),
minexptime = 1,
maxexptime = 3,
minsize = 8,
maxsize = 16,
texture = "tnt_smoke.png",
})
end
local function destroy(pos, cid)
if minetest.is_protected(pos, "") then
return
end
local def = cid_data[cid]
if def and def.on_blast then
def.on_blast(vector.new(pos), 1)
return
end
if def.snappy == nil and def.choppy == nil and def.fleshy == nil and def.name ~= "fire:basic_flame" then
return
end
local new = "air"
--if math.random(1,2) == 1 then
if true then
local node_under = minetest.get_node_or_nil({x = pos.x,
y = pos.y - 1, z = pos.z})
if node_under and node_under.name ~= "air" then
--new = node.name
end
end
minetest.set_node(pos, {name=new})
end
local function explode(pos, radius)
local pos = vector.round(pos)
local vm = VoxelManip()
local p1 = vector.subtract(pos, radius)
local p2 = vector.add(pos, radius)
local minp, maxp = vm:read_from_map(p1, p2)
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm:get_data()
local drops = {}
local p = {}
local c_air = minetest.get_content_id("air")
for z = -radius, radius do
for y = -radius, 4*radius do
local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
for x = -radius, radius do
if (x * x) + (y * y / 4) + (z * z) <=
(radius * radius) + math.random(-radius, radius) then
local cid = data[vi]
p.x = pos.x + x
p.y = pos.y + y
p.z = pos.z + z
if cid ~= c_air then
destroy(p, cid)
end
end
vi = vi + 1
end
end
end
end
local function calc_velocity(pos1, pos2, old_vel, power)
local vel = vector.direction(pos1, pos2)
vel = vector.normalize(vel)
vel = vector.multiply(vel, power)
-- Divide by distance
local dist = vector.distance(pos1, pos2)
dist = math.max(dist, 1)
vel = vector.divide(vel, dist)
-- Add old velocity
vel = vector.add(vel, old_vel)
return vel
end
local function entity_physics(pos, radius)
-- Make the damage radius larger than the destruction radius
radius = radius * 2
local objs = minetest.get_objects_inside_radius(pos, radius)
for _, obj in pairs(objs) do
local obj_pos = obj:getpos()
local obj_vel = obj:getvelocity()
local dist = math.max(1, vector.distance(pos, obj_pos))
if obj_vel ~= nil then
obj:setvelocity(calc_velocity(pos, obj_pos,
obj_vel, radius * 10))
end
local damage = (4 / dist) * radius
obj:set_hp(obj:get_hp() - damage)
end
end
local function boom(pos)
if not pos then
return
end
local node = minetest.get_node_or_nil(pos)
if not node then
return
end
minetest.sound_play("tnt_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
local radius = 5
minetest.set_node(pos, {name="air"})
explode(pos, radius)
entity_physics(pos, radius)
add_effects(pos, radius)
end
local function burn(pos)
minetest.get_node_timer(pos):start(1)
end
-- Exploding fruit
minetest.register_abm({
nodenames = {"lib_ecology:fungal_tree_fruit"},
interval = 3 * lib_ecology.time_factor,
chance = 20,
action = function(pos, node)
local pos1, count = minetest.find_nodes_in_area(vector.subtract(pos, 1), vector.add(pos, 1), {"fire:basic_flame"})
if #pos1 > 0 then
boom(pos)
return
end
local pos1, count = minetest.find_nodes_in_area(vector.subtract(pos, 1), vector.add(pos, 1), lib_ecology.fungal_tree_leaves)
if #pos1 < 3 then
minetest.set_node(pos, {name="air"})
return
end
local g = find_ground(pos)
if g > 4 and g < 17 then
if math.random(1,17 - g) == 1 then
boom(pos)
end
elseif math.random(1,2) == 1 then
minetest.set_node(pos, {name="air"})
end
end
})
minetest.register_node("lib_ecology:fungal_tree_fruit", {
description = "Fungal tree fruit",
drawtype = "plantlike",
visual_scale = 0.75,
tiles = {"valc_fungal_tree_fruit.png"},
--inventory_image = ".png",
paramtype = "light",
sunlight_propagates = true,
light_source = 6,
walkable = false,
is_ground_content = false,
selection_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
},
groups = {fleshy = 3, dig_immediate = 3, flammable = 2},
--on_use = minetest.item_eat(2),
sounds = default.node_sound_leaves_defaults(),
on_timer = boom,
on_punch = boom,
})