diff --git a/valleys_c/deco_fungal_tree.lua b/valleys_c/deco_fungal_tree.lua deleted file mode 100644 index 2ee3887..0000000 --- a/valleys_c/deco_fungal_tree.lua +++ /dev/null @@ -1,356 +0,0 @@ -------------------- --- Fungal Tree -- -------------------- - -local light_max = 9 - -local colors = {"^[colorize:#FF00FF:60", "", "^[colorize:#0000FF:60", "^[colorize:#FF4500:80"} -lib_ecology.fungal_tree_leaves = {} - --- all leaves -function lib_ecology.make_fungal_tree(data, area, pos, height, leaves, fruit) - for y = 0, height do - local radius = 1 - if y > 1 and y < height - 2 then - radius = 2 - end - local force_x = math.random(1,3) - 2 - local force_y = math.random(1,3) - 2 - for z = -radius,radius do - for x = -radius,radius do - local sr = math.random(1,27) - local i = pos + z*area.zstride + y*area.ystride + x - if force_x == x and force_y == y then - data[i] = leaves - elseif sr == 1 then - data[i] = fruit - elseif sr < 14 then - data[i] = leaves - end - end - end - end -end - --- multicolored growths -local count = 0 -for _, color in pairs(colors) do - count = count + 1 - local name = "lib_ecology:fungal_tree_leaves_"..count - lib_ecology.fungal_tree_leaves[#lib_ecology.fungal_tree_leaves+1] = name - - minetest.register_node(name, { - description = "Fungal tree growths", - drawtype = "allfaces_optional", - waving = 1, - visual_scale = 1.3, - tiles = {"valc_fungal_tree_leaves.png"..color}, - paramtype = "light", - is_ground_content = false, - groups = {snappy=3, flammable=3, leaves=1, plant=1}, - drop = { - max_items = 1, - items = { - --{items = {"lib_ecology:"..tree.name.."_sapling"}, rarity = tree.drop_rarity }, - {items = {name} } - } - }, - sounds = default.node_sound_leaves_defaults(), - after_place_node = default.after_place_leaves, - }) - - minetest.register_craft({ - output = "default:stick", - recipe = { - {name} - } - }) -end - - -local leaves_and_air = table.copy(lib_ecology.fungal_tree_leaves) -leaves_and_air[#leaves_and_air+1] = "air" -local good_stone = {"lib_ecology:stone_with_lichen", "lib_ecology:stone_with_algae"} - -local function find_ground(pos) - for y1 = 1, 16 do - local node = minetest.get_node_or_nil({x=pos.x, y=pos.y-y1, z=pos.z}) - if node then - if minetest.get_item_group(node.name, "soil") ~= 0 or - table.contains(good_stone, node.name) then - return y1 - end - end - end - - return 1000 -end - - --- fungal spread -minetest.register_abm({ - nodenames = lib_ecology.fungal_tree_leaves, - interval = 2 * lib_ecology.time_factor, - chance = 10, - action = function(pos, node) - if minetest.get_node_light(pos, nil) == 15 then - minetest.remove_node(pos) - return - end - if find_ground(pos) > 16 then - minetest.remove_node(pos) - return - end - - local grow_pos = {x=pos.x, y=pos.y-1, z=pos.z} - local grow_node = minetest.get_node_or_nil(grow_pos) - if grow_node and grow_node.name == "air" then - minetest.set_node(grow_pos, {name = node.name}) - return - end - if math.random(1,3) ~= 1 then - return - end - - local foreign = {} - for _, i in pairs(lib_ecology.fungal_tree_leaves) do - if i ~= node.name then - foreign[#foreign+1] = i - end - end - local pos1, count = minetest.find_nodes_in_area(vector.subtract(pos, 3), vector.add(pos, 3), foreign) - if #pos1 > 0 then - minetest.set_node(pos1[math.random(1,#pos1)], {name="air"}) - return - end - - if math.random(1,201) == 1 then - local new = lib_ecology.fungal_tree_leaves[math.random(1,#lib_ecology.fungal_tree_leaves)] - local pos1, count = minetest.find_nodes_in_area({x=pos.x-8, y=pos.y-16, z=pos.z-8}, {x=pos.x+8, y=pos.y+16, z=pos.z+8}, node.name) - for _, p in pairs(pos1) do - minetest.set_node(p, {name=new}) - end - return - end - - grow_pos = {x = pos.x + math.random(-1,1), y = pos.y + math.random(-1,1), z = pos.z + math.random(-1,1)} - grow_node = minetest.get_node_or_nil(grow_pos) - --if math.random(1,2) == 1 then - minetest.set_node(pos, {name = "air"}) - --end - if not grow_node or not table.contains(leaves_and_air, grow_node.name) or find_ground(grow_pos) > 16 then - return - end - if minetest.get_node_light(grow_pos, nil) <= light_max then - minetest.set_node(pos, {name = "air"}) - if math.random(1,27) == 1 then - minetest.set_node(grow_pos, {name = "lib_ecology:fungal_tree_fruit"}) - else - minetest.set_node(grow_pos, {name = node.name}) - end - end - end -}) - --- Fill a list with data for content IDs, after all nodes are registered -local cid_data = {} -minetest.after(0, function() - for name, def in pairs(minetest.registered_nodes) do - cid_data[minetest.get_content_id(name)] = { - name = name, - --drops = def.drops, - flammable = def.groups.flammable, - choppy = def.groups.choppy, - fleshy = def.groups.fleshy, - snappy = def.groups.snappy, - on_blast = def.on_blast, - } - end -end) - -local function add_effects(pos, radius) - minetest.add_particlespawner({ - amount = 128, - time = 1, - minpos = vector.subtract(pos, radius / 2), - maxpos = vector.add(pos, radius / 2), - minvel = {x=-20, y=-20, z=-20}, - maxvel = {x=20, y=20, z=20}, - minacc = vector.new(), - maxacc = vector.new(), - minexptime = 1, - maxexptime = 3, - minsize = 8, - maxsize = 16, - texture = "tnt_smoke.png", - }) -end - -local function destroy(pos, cid) - if minetest.is_protected(pos, "") then - return - end - local def = cid_data[cid] - if def and def.on_blast then - def.on_blast(vector.new(pos), 1) - return - end - if def.snappy == nil and def.choppy == nil and def.fleshy == nil and def.name ~= "fire:basic_flame" then - return - end - local new = "air" - --if math.random(1,2) == 1 then - if true then - local node_under = minetest.get_node_or_nil({x = pos.x, - y = pos.y - 1, z = pos.z}) - if node_under and node_under.name ~= "air" then - --new = node.name - end - end - minetest.set_node(pos, {name=new}) -end - -local function explode(pos, radius) - local pos = vector.round(pos) - local vm = VoxelManip() - local p1 = vector.subtract(pos, radius) - local p2 = vector.add(pos, radius) - local minp, maxp = vm:read_from_map(p1, p2) - local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) - local data = vm:get_data() - - local drops = {} - local p = {} - - local c_air = minetest.get_content_id("air") - - for z = -radius, radius do - for y = -radius, 4*radius do - local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z) - for x = -radius, radius do - if (x * x) + (y * y / 4) + (z * z) <= - (radius * radius) + math.random(-radius, radius) then - local cid = data[vi] - p.x = pos.x + x - p.y = pos.y + y - p.z = pos.z + z - if cid ~= c_air then - destroy(p, cid) - end - end - vi = vi + 1 - end - end - end -end - -local function calc_velocity(pos1, pos2, old_vel, power) - local vel = vector.direction(pos1, pos2) - vel = vector.normalize(vel) - vel = vector.multiply(vel, power) - - -- Divide by distance - local dist = vector.distance(pos1, pos2) - dist = math.max(dist, 1) - vel = vector.divide(vel, dist) - - -- Add old velocity - vel = vector.add(vel, old_vel) - return vel -end - -local function entity_physics(pos, radius) - -- Make the damage radius larger than the destruction radius - radius = radius * 2 - local objs = minetest.get_objects_inside_radius(pos, radius) - for _, obj in pairs(objs) do - local obj_pos = obj:getpos() - local obj_vel = obj:getvelocity() - local dist = math.max(1, vector.distance(pos, obj_pos)) - - if obj_vel ~= nil then - obj:setvelocity(calc_velocity(pos, obj_pos, - obj_vel, radius * 10)) - end - - local damage = (4 / dist) * radius - obj:set_hp(obj:get_hp() - damage) - end -end - - -local function boom(pos) - if not pos then - return - end - local node = minetest.get_node_or_nil(pos) - if not node then - return - end - - minetest.sound_play("tnt_explode", {pos=pos, gain=1.5, max_hear_distance=2*64}) - local radius = 5 - minetest.set_node(pos, {name="air"}) - explode(pos, radius) - entity_physics(pos, radius) - add_effects(pos, radius) -end - -local function burn(pos) - minetest.get_node_timer(pos):start(1) -end - - --- Exploding fruit -minetest.register_abm({ - nodenames = {"lib_ecology:fungal_tree_fruit"}, - interval = 3 * lib_ecology.time_factor, - chance = 20, - action = function(pos, node) - local pos1, count = minetest.find_nodes_in_area(vector.subtract(pos, 1), vector.add(pos, 1), {"fire:basic_flame"}) - if #pos1 > 0 then - boom(pos) - return - end - - local pos1, count = minetest.find_nodes_in_area(vector.subtract(pos, 1), vector.add(pos, 1), lib_ecology.fungal_tree_leaves) - if #pos1 < 3 then - minetest.set_node(pos, {name="air"}) - return - end - - local g = find_ground(pos) - if g > 4 and g < 17 then - if math.random(1,17 - g) == 1 then - boom(pos) - end - elseif math.random(1,2) == 1 then - minetest.set_node(pos, {name="air"}) - end - end -}) - - -minetest.register_node("lib_ecology:fungal_tree_fruit", { - description = "Fungal tree fruit", - drawtype = "plantlike", - visual_scale = 0.75, - tiles = {"valc_fungal_tree_fruit.png"}, - --inventory_image = ".png", - paramtype = "light", - sunlight_propagates = true, - light_source = 6, - walkable = false, - is_ground_content = false, - selection_box = { - type = "fixed", - fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2} - }, - groups = {fleshy = 3, dig_immediate = 3, flammable = 2}, - --on_use = minetest.item_eat(2), - sounds = default.node_sound_leaves_defaults(), - on_timer = boom, - on_punch = boom, -}) - -