Delete deco_dirt.lua
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-- Add silt
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minetest.register_node("lib_ecology:silt", {
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description = "Silt",
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tiles = {"vmg_silt.png"},
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is_ground_content = true,
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groups = {crumbly=3},
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sounds = default.node_sound_dirt_defaults(),
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})
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-- I don't like the default:clay, this does not look like clay. So add red clay.
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minetest.register_node("lib_ecology:red_clay", {
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description = "Red Clay",
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tiles = {"vmg_red_clay.png"},
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is_ground_content = true,
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groups = {crumbly=3},
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sounds = default.node_sound_dirt_defaults(),
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})
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minetest.override_item("default:clay", {description = "White Clay"})
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-- Add dirts
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local function register_dirts(readname)
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local name = readname:lower()
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local itemstr_dirt = "lib_ecology:dirt_" .. name
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local itemstr_lawn = itemstr_dirt .. "_with_grass"
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local itemstr_dry = itemstr_dirt .. "_with_dry_grass"
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local itemstr_rain = itemstr_dirt .. "_with_rainforest_litter"
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local itemstr_snow = itemstr_dirt .. "_with_snow"
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local tilestr = "vmg_dirt_" .. name .. ".png"
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minetest.register_node(itemstr_dirt, {
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description = readname .. " Dirt",
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tiles = {tilestr},
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is_ground_content = true,
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groups = {crumbly=3,soil=1},
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sounds = default.node_sound_dirt_defaults(),
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})
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minetest.register_node(itemstr_lawn, {
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description = readname .. " Dirt with Grass",
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tiles = {"default_grass.png", tilestr, tilestr .. "^default_grass_side.png"},
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is_ground_content = true,
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groups = {crumbly=3,soil=1},
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drop = itemstr_dirt,
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.25},
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}),
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})
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minetest.register_node(itemstr_rain, {
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description = readname .. " Dirt with Rainforest Litter",
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tiles = {"default_rainforest_litter.png", tilestr, tilestr .. "^default_rainforest_litter_side.png"},
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is_ground_content = true,
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groups = {crumbly=3,soil=1},
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drop = itemstr_dirt,
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.25},
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}),
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})
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minetest.register_node(itemstr_dry, {
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description = readname .. " Dirt with Dry Grass",
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tiles = {"default_dry_grass.png", tilestr, tilestr .. "^default_dry_grass_side.png"},
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groups = {crumbly=3, soil=1},
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drop = itemstr_dirt,
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sounds = default.node_sound_dirt_defaults({
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footstep = {name = "default_grass_footstep", gain=0.4},
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}),
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})
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minetest.register_node(itemstr_snow, {
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description = readname .. " Dirt with Snow",
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tiles = {"default_snow.png", tilestr, tilestr .. "^default_snow_side.png"},
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is_ground_content = true,
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groups = {crumbly=3,soil=1},
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drop = itemstr_dirt,
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_snow_footstep", gain=0.25},
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}),
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})
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if false then
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minetest.register_abm({
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nodenames = {itemstr_dirt},
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interval = 2,
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chance = 200,
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action = function(pos, node)
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local above = {x=pos.x, y=pos.y+1, z=pos.z}
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local name = minetest.get_node(above).name
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local nodedef = minetest.registered_nodes[name]
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if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light")
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and nodedef.liquidtype == "none"
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and (minetest.get_node_light(above) or 0) >= 13 then
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if name == "default:snow" or name == "default:snowblock" or (lib_ecology.test_snow and lib_ecology.test_snow({x=pos.x, y=pos.y+1, z=pos.z})) then
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minetest.set_node(pos, {name = itemstr_snow})
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elseif lib_ecology.test_dry and lib_ecology.test_dry(pos) then
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minetest.set_node(pos, {name = itemstr_dry})
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else
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minetest.set_node(pos, {name = itemstr_lawn})
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end
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end
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end
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})
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end
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minetest.register_abm({
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nodenames = {itemstr_lawn, itemstr_dry},
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interval = 2,
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chance = 20,
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action = function(pos, node)
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local above = {x=pos.x, y=pos.y+1, z=pos.z}
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local name = minetest.get_node(above).name
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local nodedef = minetest.registered_nodes[name]
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if name ~= "ignore" and nodedef
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and not ((nodedef.sunlight_propagates or nodedef.paramtype == "light")
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and nodedef.liquidtype == "none") then
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minetest.set_node(pos, {name = itemstr_dirt})
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end
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end
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})
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end
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-- 3 types of dirt :
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-- Clayey dirt is a dirt that contains clay, but is not pure clay
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register_dirts("Clayey")
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-- Idem for silty dirt that contains silt without beeing pure silt
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register_dirts("Silty")
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-- And sandy dirt
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register_dirts("Sandy")
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