From 34c29f47fafe2b244ed88aa94447f0decec0aebc Mon Sep 17 00:00:00 2001 From: Shad MOrdre Date: Wed, 4 Sep 2019 09:56:13 -0700 Subject: [PATCH] Delete deco_dirt.lua --- valleys_c/deco_dirt.lua | 132 ---------------------------------------- 1 file changed, 132 deletions(-) delete mode 100644 valleys_c/deco_dirt.lua diff --git a/valleys_c/deco_dirt.lua b/valleys_c/deco_dirt.lua deleted file mode 100644 index 4c6af41..0000000 --- a/valleys_c/deco_dirt.lua +++ /dev/null @@ -1,132 +0,0 @@ - --- Add silt -minetest.register_node("lib_ecology:silt", { - description = "Silt", - tiles = {"vmg_silt.png"}, - is_ground_content = true, - groups = {crumbly=3}, - sounds = default.node_sound_dirt_defaults(), -}) - --- I don't like the default:clay, this does not look like clay. So add red clay. -minetest.register_node("lib_ecology:red_clay", { - description = "Red Clay", - tiles = {"vmg_red_clay.png"}, - is_ground_content = true, - groups = {crumbly=3}, - sounds = default.node_sound_dirt_defaults(), -}) - -minetest.override_item("default:clay", {description = "White Clay"}) - --- Add dirts -local function register_dirts(readname) - local name = readname:lower() - local itemstr_dirt = "lib_ecology:dirt_" .. name - local itemstr_lawn = itemstr_dirt .. "_with_grass" - local itemstr_dry = itemstr_dirt .. "_with_dry_grass" - local itemstr_rain = itemstr_dirt .. "_with_rainforest_litter" - local itemstr_snow = itemstr_dirt .. "_with_snow" - local tilestr = "vmg_dirt_" .. name .. ".png" - - minetest.register_node(itemstr_dirt, { - description = readname .. " Dirt", - tiles = {tilestr}, - is_ground_content = true, - groups = {crumbly=3,soil=1}, - sounds = default.node_sound_dirt_defaults(), - }) - - minetest.register_node(itemstr_lawn, { - description = readname .. " Dirt with Grass", - tiles = {"default_grass.png", tilestr, tilestr .. "^default_grass_side.png"}, - is_ground_content = true, - groups = {crumbly=3,soil=1}, - drop = itemstr_dirt, - sounds = default.node_sound_dirt_defaults({ - footstep = {name="default_grass_footstep", gain=0.25}, - }), - }) - - minetest.register_node(itemstr_rain, { - description = readname .. " Dirt with Rainforest Litter", - tiles = {"default_rainforest_litter.png", tilestr, tilestr .. "^default_rainforest_litter_side.png"}, - is_ground_content = true, - groups = {crumbly=3,soil=1}, - drop = itemstr_dirt, - sounds = default.node_sound_dirt_defaults({ - footstep = {name="default_grass_footstep", gain=0.25}, - }), - }) - - minetest.register_node(itemstr_dry, { - description = readname .. " Dirt with Dry Grass", - tiles = {"default_dry_grass.png", tilestr, tilestr .. "^default_dry_grass_side.png"}, - groups = {crumbly=3, soil=1}, - drop = itemstr_dirt, - sounds = default.node_sound_dirt_defaults({ - footstep = {name = "default_grass_footstep", gain=0.4}, - }), - }) - - minetest.register_node(itemstr_snow, { - description = readname .. " Dirt with Snow", - tiles = {"default_snow.png", tilestr, tilestr .. "^default_snow_side.png"}, - is_ground_content = true, - groups = {crumbly=3,soil=1}, - drop = itemstr_dirt, - sounds = default.node_sound_dirt_defaults({ - footstep = {name="default_snow_footstep", gain=0.25}, - }), - }) - - - - if false then - minetest.register_abm({ - nodenames = {itemstr_dirt}, - interval = 2, - chance = 200, - action = function(pos, node) - local above = {x=pos.x, y=pos.y+1, z=pos.z} - local name = minetest.get_node(above).name - local nodedef = minetest.registered_nodes[name] - if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light") - and nodedef.liquidtype == "none" - and (minetest.get_node_light(above) or 0) >= 13 then - if name == "default:snow" or name == "default:snowblock" or (lib_ecology.test_snow and lib_ecology.test_snow({x=pos.x, y=pos.y+1, z=pos.z})) then - minetest.set_node(pos, {name = itemstr_snow}) - elseif lib_ecology.test_dry and lib_ecology.test_dry(pos) then - minetest.set_node(pos, {name = itemstr_dry}) - else - minetest.set_node(pos, {name = itemstr_lawn}) - end - end - end - }) - end - - minetest.register_abm({ - nodenames = {itemstr_lawn, itemstr_dry}, - interval = 2, - chance = 20, - action = function(pos, node) - local above = {x=pos.x, y=pos.y+1, z=pos.z} - local name = minetest.get_node(above).name - local nodedef = minetest.registered_nodes[name] - if name ~= "ignore" and nodedef - and not ((nodedef.sunlight_propagates or nodedef.paramtype == "light") - and nodedef.liquidtype == "none") then - minetest.set_node(pos, {name = itemstr_dirt}) - end - end - }) -end - --- 3 types of dirt : --- Clayey dirt is a dirt that contains clay, but is not pure clay -register_dirts("Clayey") --- Idem for silty dirt that contains silt without beeing pure silt -register_dirts("Silty") --- And sandy dirt -register_dirts("Sandy")