1.4 KiB
Mission Statement
- Abstract
To provide a simple, flexible, feature-rich, multi-platform, completely free and open source engine for creating, modifying and powering first and third person multiplayer voxel-games.
- Simple
The public facing Lua API should be kept easy to learn and easy to use. New developers must be able to produce something with only a few lines of code which are easy to understand when read, and must be able to just as easily modify already existing code.
- Flexible
The engine itself should be flexible by providing versatile features and options to allow fast and easy customization and change of the provided functionality.
- Feature-rich
The engine and the public facing Lua API should provide features which allow to test and implement new ideas.
- Multi-platform
Minetest should be kept running on as many platforms as feasible. Arbitrary limitations to its portability must be avoided.
- Free and open source
Minetest is provided as free and open source software, with the hope of being useful.
- Creation
The main goal of Minetest is to empower developers and users alike to create, modify and run voxel-games. This is achieved with a solid C++ core which has a public facing Lua API which is simple and easy to learn and yet flexible.