pass eyePosition to vertex shader too
This commit is contained in:
parent
683cfb6912
commit
07b002ee3c
@ -824,6 +824,7 @@ public:
|
||||
LocalPlayer* player = m_client->getEnv().getLocalPlayer();
|
||||
v3f eye_position = player->getEyePosition();
|
||||
services->setPixelShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
|
||||
services->setVertexShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
|
||||
|
||||
float enable_bumpmapping = 0;
|
||||
if (g_settings->getBool("enable_bumpmapping"))
|
||||
|
Loading…
x
Reference in New Issue
Block a user