From 07b002ee3ce1efb10df3ce8829299cd73f94f0f8 Mon Sep 17 00:00:00 2001 From: RealBadAngel Date: Sun, 3 Nov 2013 17:37:56 +0100 Subject: [PATCH] pass eyePosition to vertex shader too --- src/game.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/game.cpp b/src/game.cpp index 20f7f8c..2149124 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -824,6 +824,7 @@ public: LocalPlayer* player = m_client->getEnv().getLocalPlayer(); v3f eye_position = player->getEyePosition(); services->setPixelShaderConstant("eyePosition", (irr::f32*)&eye_position, 3); + services->setVertexShaderConstant("eyePosition", (irr::f32*)&eye_position, 3); float enable_bumpmapping = 0; if (g_settings->getBool("enable_bumpmapping"))