pass eyePosition to vertex shader too
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@ -824,6 +824,7 @@ public:
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LocalPlayer* player = m_client->getEnv().getLocalPlayer();
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LocalPlayer* player = m_client->getEnv().getLocalPlayer();
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v3f eye_position = player->getEyePosition();
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v3f eye_position = player->getEyePosition();
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services->setPixelShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
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services->setPixelShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
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services->setVertexShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
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float enable_bumpmapping = 0;
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float enable_bumpmapping = 0;
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if (g_settings->getBool("enable_bumpmapping"))
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if (g_settings->getBool("enable_bumpmapping"))
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