pass eyePosition to vertex shader too

master
RealBadAngel 2013-11-03 17:37:56 +01:00
parent 683cfb6912
commit 07b002ee3c
1 changed files with 1 additions and 0 deletions

View File

@ -824,6 +824,7 @@ public:
LocalPlayer* player = m_client->getEnv().getLocalPlayer();
v3f eye_position = player->getEyePosition();
services->setPixelShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
services->setVertexShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
float enable_bumpmapping = 0;
if (g_settings->getBool("enable_bumpmapping"))