qwertymine3
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0b7334269c
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Optimised max_spawn for a type senario
This may have to be removed once the special types air/water are added
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2015-11-03 13:32:50 +00:00 |
qwertymine3
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09086bad98
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Added a spawn registration function
Matches the mobs redo one for the most part, but ignores some arguements and
has a group option
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2015-11-03 13:26:14 +00:00 |
qwertymine3
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897ac0bb6d
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Simplified passive code
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2015-11-03 12:46:23 +00:00 |
qwertymine3
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5fd5e8fc79
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Reduced nesting of conditions
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2015-11-03 12:42:15 +00:00 |
qwertymine3
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160a157426
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Added height tests to mob spawning conditions
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2015-11-03 12:39:42 +00:00 |
qwertymine3
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93e3baf062
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Mobs can now have individual more complex arguements
This is ~as good as the choice in mobs redo - chance is better
as it is a single decimal percent - rather than inverse
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2015-11-03 00:22:50 +00:00 |
qwertymine3
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7c482900bc
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Tided code - removed magic numbers
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2015-11-02 23:43:53 +00:00 |
qwertymine3
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8999a87b65
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Fixed typo
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2015-11-02 22:50:04 +00:00 |
qwertymine3
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fae0a94f7b
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Alternate method for finding space added
This may be more efficient, but I haven't been able to profile yet,
no no decision at this point
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2015-11-02 22:43:43 +00:00 |
qwertymine3
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4b0271ce08
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Proof of concept build
Spawning is slow, but almost no CPU overhead :)
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2015-11-02 21:26:54 +00:00 |
qwertymine3
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7526e7fbcc
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Initial Commit
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2015-11-02 16:54:33 +00:00 |