Optimised max_spawn for a type senario
This may have to be removed once the special types air/water are addedmaster
parent
09086bad98
commit
0b7334269c
4
init.lua
4
init.lua
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@ -101,9 +101,9 @@ minetest.register_globalstep(function(dtime)
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break
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end
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if passive and mobs.passive.now > mobs.passive.max then
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break
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return
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elseif not passive and mobs.agressive.now > mobs.agressive.max then
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break
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return
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end
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if mobs[mob.name] and mobs[mob.name].now > mobs[mob.name].max then
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break
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