2.6 KiB
2.6 KiB
Lua API: C++ classes in Lua
Note: This page is currently really basic but it will be extended later.
Block
u16 id()
u16 data()
string string_id()
string label()
string mod_name()
bool is_opaque()
BlockData
Inventory *inventory
BlockMetadata *meta
bool use_alt_tiles
BlockMetadata
string get_string(string attribute)
void set_string(string attribute, string value)
int get_int(string attribute)
void set_int(string attribute, int value)
bool get_bool(string attribute)
void set_bool(string attribute, bool value)
Chunk
u16 get_block(int x, int y, int z)
void set_block(int x, int y, int z, u16 block)
u16 get_data(int x, int y, int z)
void set_data(int x, int y, int z, u16 data)
BlockData *add_block_data(int x, int y, int z, int inventoryWidth, int inventoryHeight)
BlockData *get_block_data(int x, int y, int z)
ClientInfo
u16 id()
Inventory
void add_stack(string name, u16 amount)
ItemStack get_stack(u16 x, u16 y)
void set_stack(u16 x, u16 y, string name, u16 amount)
Item
u16 id()
string name()
u16 burn_time()
bool is_fuel()
ItemStack
u16 amount()
Item item()
ivec3
int x
int y
int z
Player
Inventory *inventory()
double x()
double y()
double z()
void set_position(double x, double y, double z)
u16 dimension()
void set_dimension(u16 dimension)
u16 client_id()
Recipe
string type()
ItemStack result()
Registry
Block get_block(u16 id)
Item get_item(u16 id)
Sky get_sky(u16 id)
Tree get_tree(u16 id)
Biome get_biome(u16 id)
Recipe get_recipe(Inventory crafting_inventory)
Block get_block_from_string(string id)
Item get_item_from_string(string id)
Sky get_sky_from_string(string id)
Tree get_tree_from_string(string id)
Biome get_biome_from_string(string id)
Block[] blocks()
Item[] items()
Tree[] trees()
Biome[] biomes()
Dimension[] dimensions()
ServerCommandHandler
void send_player_change_dimension(u16 clientID, int x, int y, int z, u16 dimension, ClientInfo client)
void send_chat_message(u16 senderID, string message, ClientInfo client)
ServerModLoader
LuaMod *register_mod(string mod_id)
(see Lua Mod API)
World
u16 get_block(int x, int y, int z)
void set_block(int x, int y, int z, u16 block)
u16 get_data(int x, int y, int z)
void set_data(int x, int y, int z, u16 data)
BlockData *add_block_data(int x, int y, int z, int inventoryWidth, int inventoryHeight)
BlockData *get_block_data(int x, int y, int z)