/* * ===================================================================================== * * Filename: Application.cpp * * Description: * * Created: 14/12/2014 05:09:21 * * Author: Quentin Bazin, * * ===================================================================================== */ #include #include #include "Application.hpp" #include "Config.hpp" #include "Exception.hpp" #include "GameState.hpp" #include "Mouse.hpp" #include "OpenGL.hpp" #include "SDLHeaders.hpp" void Application::init() { CoreApplication::init(); createWindow(SCREEN_WIDTH, SCREEN_HEIGHT, APP_NAME); m_window.setMouseCursorGrabbed(true); m_window.setMouseCursorVisible(false); m_window.setVerticalSyncEnabled(true); m_renderer.init(m_window); m_stateStack.push(); } // void Application::handleEvents() { // Mouse::reset(); // // SDL_Event event; // while(SDL_PollEvent(&event) != 0) { // switch(event.type) { // case SDL_QUIT: // m_window.close(); // break; // case SDL_KEYDOWN: // if(event.key.keysym.sym == SDLK_ESCAPE) { // m_window.close(); // } // break; // case SDL_MOUSEMOTION: // // Mouse::update(event.motion.x, event.motion.y, event.motion.xrel, event.motion.yrel); // if(SCREEN_WIDTH / 2 != event.motion.x || SCREEN_HEIGHT / 2 != event.motion.y) { // Camera::getInstance().turnH(event.motion.xrel * 0.06); // Camera::getInstance().turnV(-event.motion.yrel * 0.06); // // SDL_WarpMouseInWindow(m_window.window(), SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2); // } // break; // default: // break; // } // } // }