3.7 KiB
3.7 KiB
Lua API: C++ classes in Lua
Note: This page is currently really basic but it will be extended later.
Block
u16 id()
string string_id()
string mod_name()
BlockParam param()
BlockState get_state()
BlockData
Inventory *inventory
BlockMetadata *meta
BlockMetadata
string get_string(string attribute)
void set_string(string attribute, string value)
int get_int(string attribute)
void set_int(string attribute, int value)
bool get_bool(string attribute)
void set_bool(string attribute, bool value)
BlockParam
u16 get_param(BlockParamType type, u16 block_param)
u16 set_param(BlockParamType type, u16 block_param, u16 param_value)
bool has_param(BlockParamType type)
BlockParamType
BlockParamType.Rotation
BlockParamType.State
BlockParamType.Count
BlockState
u16 id()
std::string label()
ItemStack get_item_drop()
Chunk
u16 get_block(int x, int y, int z)
void set_block(int x, int y, int z, u16 block)
u16 get_data(int x, int y, int z)
void set_data(int x, int y, int z, u16 data)
BlockData *get_block_data(int x, int y, int z)
BlockData *add_block_data(int x, int y, int z, int inventoryWidth, int inventoryHeight)
BlockState *get_block_state(int x, int y, int z)
void set_block_state(int x, int y, int z, u16 stateID)
ClientInfo
u16 id
u16 screen_width
u16 screen_height
u8 gui_scale
Dimension
u16 id()
EntityWrapper
entt::entity id()
PositionComponent *position()
NetworkComponent *network()
ItemStack *item_stack()
Inventory
ItemStack add_stack(string name, u16 amount)
ItemStack get_stack(u16 x, u16 y)
void set_stack(u16 x, u16 y, string name, u16 amount)
Item
u16 id()
string name()
bool has_group(string groupName)
u16 get_group_value(string groupName)
ItemStack
u16 amount()
Item item()
ivec3
int x
int y
int z
Player
string name()
double x()
double y()
double z()
void set_position(double x, double y, double z)
u16 dimension()
void set_dimension(u16 dimension)
u16 client_id()
Inventory *inventory()
ItemStack held_item_stack()
Recipe
string type()
ItemStack result()
Registry
Block get_block(u16 id)
Item get_item(u16 id)
Sky get_sky(u16 id)
Tree get_tree(u16 id)
Biome get_biome(u16 id)
Recipe get_recipe(Inventory crafting_inventory)
Key get_key(u16 id)
Block get_block_from_string(string id)
Item get_item_from_string(string id)
Sky get_sky_from_string(string id)
Tree get_tree_from_string(string id)
Biome get_biome_from_string(string id)
Block[] blocks()
Item[] items()
Tree[] trees()
Biome[] biomes()
Dimension[] dimensions()
ServerCommandHandler
void send_player_change_dimension(u16 clientID, int x, int y, int z, u16 dimension, ClientInfo client)
void send_chat_message(u16 senderID, string message, ClientInfo client)
ServerModLoader
LuaMod *register_mod(string mod_id)
(see Lua Mod API)
ServerPlayer
const ClientInfo &client()
bool is_online()
ServerWorld
u16 dimension()
World
u16 get_block(int x, int y, int z)
void set_block(int x, int y, int z, u16 block)
u16 get_data(int x, int y, int z)
void set_data(int x, int y, int z, u16 data)
BlockData *add_block_data(int x, int y, int z, int inventoryWidth, int inventoryHeight)
BlockData *get_block_data(int x, int y, int z)
const Block &get_block_def(int x, int y, int z)
void set_block_from_str(int x, int y, int z, string block_id)
const BlockState *get_block_state(int x, int y, int z)
void set_block_state(int x, int y, int z, u16 stateID)