90 lines
2.7 KiB
C++
90 lines
2.7 KiB
C++
/*
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* =====================================================================================
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*
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* OpenMiner
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*
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* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
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* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
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*
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* This file is part of OpenMiner.
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*
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* OpenMiner is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* OpenMiner is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* =====================================================================================
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*/
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#ifndef SCENESERIALIZER_HPP_
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#define SCENESERIALIZER_HPP_
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#include <gk/core/Debug.hpp>
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#include <entt/entt.hpp>
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#include "NetworkUtils.hpp"
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class Scene;
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class SceneSerializer {
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public:
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void serialize(sf::Packet &packet, const Scene &scene) const;
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void deserialize(sf::Packet &packet, Scene &scene);
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private:
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class OutputArchive {
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public:
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void operator()(entt::entity entity);
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void operator()(std::underlying_type_t<entt::entity> size);
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template<typename T>
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void operator()(entt::entity entity, const T &value) {
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// gkDebug() << (u32)entity << (void *)&value << typeid(T).name();
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(*m_packet) << (u32)entity << value;
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// FIXME: It should be possible to check the type here and to create
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// a defintion struct to serialize for some of them
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// instead of sending the component
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}
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void setPacket(sf::Packet &packet) { m_packet = &packet; }
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private:
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sf::Packet *m_packet = nullptr;
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};
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class InputArchive {
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public:
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void operator()(entt::entity &entity);
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void operator()(std::underlying_type_t<entt::entity> &size);
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template<typename T>
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void operator()(entt::entity &entity, T &value) {
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u32 entityID;
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(*m_packet) >> entityID >> value;
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entity = (entt::entity)entityID;
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// gkDebug() << (u32)entity << (void *)&value << typeid(T).name();
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}
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void setPacket(sf::Packet &packet) { m_packet = &packet; }
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private:
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sf::Packet *m_packet = nullptr;
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};
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mutable OutputArchive m_outputArchive;
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mutable InputArchive m_inputArchive;
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};
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#endif // SCENESERIALIZER_HPP_
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