91 lines
3.1 KiB
C++
91 lines
3.1 KiB
C++
/*
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* =====================================================================================
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*
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* OpenMiner
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*
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* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
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* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
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*
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* This file is part of OpenMiner.
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*
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* OpenMiner is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* OpenMiner is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* =====================================================================================
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*/
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#ifndef LUAGUISTATE_HPP_
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#define LUAGUISTATE_HPP_
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#include <deque>
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#include <memory>
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#include <gk/graphics/RectangleShape.hpp>
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#include "CraftingWidget.hpp"
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#include "InterfaceState.hpp"
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#include "InventoryWidget.hpp"
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#include "MouseItemWidget.hpp"
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class ClientPlayer;
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class ClientWorld;
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class LuaGUIState : public InterfaceState {
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public:
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LuaGUIState(ClientCommandHandler &client, ClientPlayer &player, ClientWorld &world, sf::Packet &packet, gk::ApplicationState *parent = nullptr);
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void onEvent(const sf::Event &event) override;
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void update() override;
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private:
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void draw(gk::RenderTarget &target, gk::RenderStates states) const override;
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void loadGUI(sf::Packet &packet);
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void loadImage(const std::string &name, s32 x, s32 y, sf::Packet &packet);
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void loadTextButton(const std::string &name, s32 x, s32 y, sf::Packet &packet);
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void loadInventoryWidget(const std::string &name, s32 x, s32 y, sf::Packet &packet);
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void loadCraftingWidget(const std::string &name, s32 x, s32 y, sf::Packet &packet);
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void loadProgressBarWidget(const std::string &name, s32 x, s32 y, sf::Packet &packet);
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void loadScrollBarWidget(const std::string &name, s32 x, s32 y, sf::Packet &packet);
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void loadInventory(const std::string &name, sf::Packet &packet);
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sf::Texture &loadTexture(const std::string &textureFilename);
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void centerMainWidget();
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ClientCommandHandler &m_client;
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Widget m_mainWidget;
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MouseItemWidget m_mouseItemWidget{&m_mainWidget};
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InventoryWidget *m_currentInventoryWidget = nullptr;
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std::unordered_map<std::string, CraftingWidget> m_craftingWidgets;
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std::unordered_map<std::string, InventoryWidget> m_inventoryWidgets;
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std::vector<std::unique_ptr<Widget>> m_widgets;
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std::vector<std::unique_ptr<gk::Drawable>> m_drawables;
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std::unordered_map<std::string, Inventory> m_inventories;
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std::unordered_map<std::string, sf::Texture> m_textures;
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ClientPlayer &m_player;
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ClientWorld &m_world;
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u16 m_width = 0;
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u16 m_height = 0;
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bool m_isCentered = false;
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};
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#endif // LUAGUISTATE_HPP_
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