/* * ===================================================================================== * * OpenMiner * * Copyright (C) 2018-2020 Unarelith, Quentin Bazin * Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md) * * This file is part of OpenMiner. * * OpenMiner is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * OpenMiner is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with OpenMiner; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * ===================================================================================== */ #ifndef LUAGUISTATE_HPP_ #define LUAGUISTATE_HPP_ #include #include #include #include "CraftingWidget.hpp" #include "InterfaceState.hpp" #include "InventoryWidget.hpp" #include "MouseItemWidget.hpp" class ClientPlayer; class ClientWorld; class LuaGUIState : public InterfaceState { public: LuaGUIState(ClientCommandHandler &client, ClientPlayer &player, ClientWorld &world, sf::Packet &packet, gk::ApplicationState *parent = nullptr); void onEvent(const sf::Event &event) override; void update() override; private: void draw(gk::RenderTarget &target, gk::RenderStates states) const override; void loadGUI(sf::Packet &packet); void loadImage(const std::string &name, s32 x, s32 y, sf::Packet &packet); void loadTextButton(const std::string &name, s32 x, s32 y, sf::Packet &packet); void loadInventoryWidget(const std::string &name, s32 x, s32 y, sf::Packet &packet); void loadCraftingWidget(const std::string &name, s32 x, s32 y, sf::Packet &packet); void loadProgressBarWidget(const std::string &name, s32 x, s32 y, sf::Packet &packet); void loadScrollBarWidget(const std::string &name, s32 x, s32 y, sf::Packet &packet); void loadInventory(const std::string &name, sf::Packet &packet); sf::Texture &loadTexture(const std::string &textureFilename); void centerMainWidget(); ClientCommandHandler &m_client; Widget m_mainWidget; MouseItemWidget m_mouseItemWidget{&m_mainWidget}; InventoryWidget *m_currentInventoryWidget = nullptr; std::unordered_map m_craftingWidgets; std::unordered_map m_inventoryWidgets; std::vector> m_widgets; std::vector> m_drawables; std::unordered_map m_inventories; std::unordered_map m_textures; ClientPlayer &m_player; ClientWorld &m_world; u16 m_width = 0; u16 m_height = 0; bool m_isCentered = false; }; #endif // LUAGUISTATE_HPP_