OpenMiner/source/client/core/KeyboardHandler.cpp
2020-06-19 16:20:35 +02:00

125 lines
4.1 KiB
C++

/*
* =====================================================================================
*
* OpenMiner
*
* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
*
* This file is part of OpenMiner.
*
* OpenMiner is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* OpenMiner is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* =====================================================================================
*/
#include <fstream>
#include <gk/core/Debug.hpp>
#include <gk/core/Filesystem.hpp>
#include <sol/sol.hpp>
#include "GameKey.hpp"
#include "KeyboardHandler.hpp"
KeyboardHandler::KeyboardHandler() {
addKey(GameKey::Left, "Left", sf::Keyboard::A);
addKey(GameKey::Right, "Right", sf::Keyboard::D);
addKey(GameKey::Up, "Up", sf::Keyboard::W);
addKey(GameKey::Down, "Down", sf::Keyboard::S);
addKey(GameKey::Jump, "Jump", sf::Keyboard::Space);
addKey(GameKey::Fly, "Fly", sf::Keyboard::X);
addKey(GameKey::Sneak, "Sneak", sf::Keyboard::LShift);
addKey(GameKey::Sprint, "Sprint", sf::Keyboard::LControl);
addKey(GameKey::Chat, "Chat", sf::Keyboard::T);
addKey(GameKey::Command, "Command", sf::Keyboard::Divide);
addKey(GameKey::Shift, "Shift", sf::Keyboard::LShift);
}
void KeyboardHandler::loadKeysFromFile(const std::string &filename) {
if (gk::Filesystem::fileExists(filename)) {
sol::state lua;
try {
lua.safe_script_file(filename);
sol::optional<sol::table> keys = lua["keys"];
if (keys != sol::nullopt) {
for (auto &it : keys.value()) {
const std::string &keyID = it.first.as<std::string>();
const std::string &keyValue = it.second.as<std::string>();
sf::Keyboard::Key keycode = gk::KeyboardUtils::getKeyFromName(keyValue);
auto keyit = m_keysID.find(keyID);
if (keyit != m_keysID.end()) {
gk::GameKey key = keyit->second;
m_keys[key].setKeycode(keycode);
if (m_keys[key].keycode() == sf::Keyboard::Unknown) {
gkWarning() << "Key name '" + keyValue + "' not recognized";
}
}
else {
addKey(m_keys.size(), "", keycode, keyID);
}
}
}
gkInfo() << "Key mapping loaded successfully";
}
catch (sol::error &e) {
gkError() << e.what();
}
}
}
void KeyboardHandler::saveKeysToFile(const std::string &filename) {
std::ofstream file{filename, std::ofstream::out | std::ofstream::trunc};
file << "keys = {" << std::endl;
for (auto &it : m_keys) {
file << "\t[\"" << it.second.stringID() << "\"] = \"" << getKeyName(it.first) << "\"," << std::endl;
}
file << "}" << std::endl;
}
bool KeyboardHandler::isKeyPressed(gk::GameKey key) {
return sf::Keyboard::isKeyPressed(m_keys[key].keycode());
}
void KeyboardHandler::addKey(gk::GameKey id, const std::string &name, sf::Keyboard::Key defaultKey, const std::string &stringID, Key *key) {
auto keyit = m_keysID.find(stringID);
if (keyit == m_keysID.end()) {
auto it = m_keys.emplace(id, Key((u16)id, (stringID.empty() ? "_" + name : stringID), name));
it.first->second.setKeycode(defaultKey);
m_keysID.emplace(it.first->second.stringID(), id);
}
else {
Key &keyitem = m_keys.at(keyit->second);
keyitem.setName(name);
if (key) {
key->setKeycode(keyitem.keycode());
keyitem.setParent(key);
}
}
InputHandler::addKey(id);
}