125 lines
4.1 KiB
C++
125 lines
4.1 KiB
C++
/*
|
|
* =====================================================================================
|
|
*
|
|
* OpenMiner
|
|
*
|
|
* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
|
|
* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
|
|
*
|
|
* This file is part of OpenMiner.
|
|
*
|
|
* OpenMiner is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* OpenMiner is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public License
|
|
* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
|
|
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*
|
|
* =====================================================================================
|
|
*/
|
|
#include <fstream>
|
|
|
|
#include <gk/core/Debug.hpp>
|
|
#include <gk/core/Filesystem.hpp>
|
|
|
|
#include <sol/sol.hpp>
|
|
|
|
#include "GameKey.hpp"
|
|
#include "KeyboardHandler.hpp"
|
|
|
|
KeyboardHandler::KeyboardHandler() {
|
|
addKey(GameKey::Left, "Left", sf::Keyboard::A);
|
|
addKey(GameKey::Right, "Right", sf::Keyboard::D);
|
|
addKey(GameKey::Up, "Up", sf::Keyboard::W);
|
|
addKey(GameKey::Down, "Down", sf::Keyboard::S);
|
|
|
|
addKey(GameKey::Jump, "Jump", sf::Keyboard::Space);
|
|
addKey(GameKey::Fly, "Fly", sf::Keyboard::X);
|
|
addKey(GameKey::Sneak, "Sneak", sf::Keyboard::LShift);
|
|
addKey(GameKey::Sprint, "Sprint", sf::Keyboard::LControl);
|
|
|
|
addKey(GameKey::Chat, "Chat", sf::Keyboard::T);
|
|
addKey(GameKey::Command, "Command", sf::Keyboard::Divide);
|
|
|
|
addKey(GameKey::Shift, "Shift", sf::Keyboard::LShift);
|
|
}
|
|
|
|
void KeyboardHandler::loadKeysFromFile(const std::string &filename) {
|
|
if (gk::Filesystem::fileExists(filename)) {
|
|
sol::state lua;
|
|
|
|
try {
|
|
lua.safe_script_file(filename);
|
|
|
|
sol::optional<sol::table> keys = lua["keys"];
|
|
if (keys != sol::nullopt) {
|
|
for (auto &it : keys.value()) {
|
|
const std::string &keyID = it.first.as<std::string>();
|
|
const std::string &keyValue = it.second.as<std::string>();
|
|
|
|
sf::Keyboard::Key keycode = gk::KeyboardUtils::getKeyFromName(keyValue);
|
|
|
|
auto keyit = m_keysID.find(keyID);
|
|
if (keyit != m_keysID.end()) {
|
|
gk::GameKey key = keyit->second;
|
|
m_keys[key].setKeycode(keycode);
|
|
if (m_keys[key].keycode() == sf::Keyboard::Unknown) {
|
|
gkWarning() << "Key name '" + keyValue + "' not recognized";
|
|
}
|
|
}
|
|
else {
|
|
addKey(m_keys.size(), "", keycode, keyID);
|
|
}
|
|
}
|
|
}
|
|
|
|
gkInfo() << "Key mapping loaded successfully";
|
|
}
|
|
catch (sol::error &e) {
|
|
gkError() << e.what();
|
|
}
|
|
}
|
|
}
|
|
|
|
void KeyboardHandler::saveKeysToFile(const std::string &filename) {
|
|
std::ofstream file{filename, std::ofstream::out | std::ofstream::trunc};
|
|
file << "keys = {" << std::endl;
|
|
for (auto &it : m_keys) {
|
|
file << "\t[\"" << it.second.stringID() << "\"] = \"" << getKeyName(it.first) << "\"," << std::endl;
|
|
}
|
|
file << "}" << std::endl;
|
|
}
|
|
|
|
bool KeyboardHandler::isKeyPressed(gk::GameKey key) {
|
|
return sf::Keyboard::isKeyPressed(m_keys[key].keycode());
|
|
}
|
|
|
|
void KeyboardHandler::addKey(gk::GameKey id, const std::string &name, sf::Keyboard::Key defaultKey, const std::string &stringID, Key *key) {
|
|
auto keyit = m_keysID.find(stringID);
|
|
if (keyit == m_keysID.end()) {
|
|
auto it = m_keys.emplace(id, Key((u16)id, (stringID.empty() ? "_" + name : stringID), name));
|
|
it.first->second.setKeycode(defaultKey);
|
|
|
|
m_keysID.emplace(it.first->second.stringID(), id);
|
|
}
|
|
else {
|
|
Key &keyitem = m_keys.at(keyit->second);
|
|
keyitem.setName(name);
|
|
|
|
if (key) {
|
|
key->setKeycode(keyitem.keycode());
|
|
keyitem.setParent(key);
|
|
}
|
|
}
|
|
|
|
InputHandler::addKey(id);
|
|
}
|
|
|