/* * ===================================================================================== * * OpenMiner * * Copyright (C) 2018-2020 Unarelith, Quentin Bazin * Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md) * * This file is part of OpenMiner. * * OpenMiner is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * OpenMiner is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with OpenMiner; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * ===================================================================================== */ #include #include #include #include #include "GameKey.hpp" #include "KeyboardHandler.hpp" KeyboardHandler::KeyboardHandler() { addKey(GameKey::Left, "Left", sf::Keyboard::A); addKey(GameKey::Right, "Right", sf::Keyboard::D); addKey(GameKey::Up, "Up", sf::Keyboard::W); addKey(GameKey::Down, "Down", sf::Keyboard::S); addKey(GameKey::Jump, "Jump", sf::Keyboard::Space); addKey(GameKey::Fly, "Fly", sf::Keyboard::X); addKey(GameKey::Sneak, "Sneak", sf::Keyboard::LShift); addKey(GameKey::Sprint, "Sprint", sf::Keyboard::LControl); addKey(GameKey::Chat, "Chat", sf::Keyboard::T); addKey(GameKey::Command, "Command", sf::Keyboard::Divide); addKey(GameKey::Shift, "Shift", sf::Keyboard::LShift); } void KeyboardHandler::loadKeysFromFile(const std::string &filename) { if (gk::Filesystem::fileExists(filename)) { sol::state lua; try { lua.safe_script_file(filename); sol::optional keys = lua["keys"]; if (keys != sol::nullopt) { for (auto &it : keys.value()) { const std::string &keyID = it.first.as(); const std::string &keyValue = it.second.as(); sf::Keyboard::Key keycode = gk::KeyboardUtils::getKeyFromName(keyValue); auto keyit = m_keysID.find(keyID); if (keyit != m_keysID.end()) { gk::GameKey key = keyit->second; m_keys[key].setKeycode(keycode); if (m_keys[key].keycode() == sf::Keyboard::Unknown) { gkWarning() << "Key name '" + keyValue + "' not recognized"; } } else { addKey(m_keys.size(), "", keycode, keyID); } } } gkInfo() << "Key mapping loaded successfully"; } catch (sol::error &e) { gkError() << e.what(); } } } void KeyboardHandler::saveKeysToFile(const std::string &filename) { std::ofstream file{filename, std::ofstream::out | std::ofstream::trunc}; file << "keys = {" << std::endl; for (auto &it : m_keys) { file << "\t[\"" << it.second.stringID() << "\"] = \"" << getKeyName(it.first) << "\"," << std::endl; } file << "}" << std::endl; } bool KeyboardHandler::isKeyPressed(gk::GameKey key) { return sf::Keyboard::isKeyPressed(m_keys[key].keycode()); } void KeyboardHandler::addKey(gk::GameKey id, const std::string &name, sf::Keyboard::Key defaultKey, const std::string &stringID, Key *key) { auto keyit = m_keysID.find(stringID); if (keyit == m_keysID.end()) { auto it = m_keys.emplace(id, Key((u16)id, (stringID.empty() ? "_" + name : stringID), name)); it.first->second.setKeycode(defaultKey); m_keysID.emplace(it.first->second.stringID(), id); } else { Key &keyitem = m_keys.at(keyit->second); keyitem.setName(name); if (key) { key->setKeycode(keyitem.keycode()); keyitem.setParent(key); } } InputHandler::addKey(id); }