/* * ===================================================================================== * * Filename: WorkbenchWidget.cpp * * Description: * * Created: 20/06/2018 23:22:29 * * Author: Quentin Bazin, * * ===================================================================================== */ #include "Config.hpp" #include "WorkbenchWidget.hpp" WorkbenchWidget::WorkbenchWidget(Inventory &playerInventory, Inventory &hotbarInventory, Widget *parent) : Widget(176, 166, parent), m_playerInventory(playerInventory), m_hotbarInventory(hotbarInventory) { m_background.load("texture-workbench"); m_background.setClipRect(0, 0, 176, 166); m_playerInventoryWidget.init(m_playerInventory); m_playerInventoryWidget.setPosition(7, 83, 0); m_hotbarInventoryWidget.init(m_hotbarInventory); m_hotbarInventoryWidget.setPosition(7, 141, 0); // setScale(3, 3, 1); setPosition(SCREEN_WIDTH / 3.0 / 2.0 - m_background.clipRect().width / 2.0, SCREEN_HEIGHT / 3.0 / 2.0 - m_background.clipRect().height / 2.0, 0); } void WorkbenchWidget::onEvent(const SDL_Event &event) { m_craftingWidget.onEvent(event, m_mouseItemWidget); m_playerInventoryWidget.onEvent(event, m_mouseItemWidget); m_hotbarInventoryWidget.onEvent(event, m_mouseItemWidget); m_mouseItemWidget.onEvent(event); } void WorkbenchWidget::draw(RenderTarget &target, RenderStates states) const { applyTransform(states); target.draw(m_background, states); target.draw(m_craftingWidget, states); target.draw(m_playerInventoryWidget, states); target.draw(m_hotbarInventoryWidget, states); target.draw(m_mouseItemWidget, states); }