1.8 KiB
Lua API: Mod API Overview
Introduction
You can create a mod using this function:
openminer.mod_loader:register_mod("mod_name")
Mod name should match this regex: ^[a-zA-Z0-9_]+$
Everytime you define an id
for a mod element, this name will be prepended to it.
For example, myitem
will become mymod:myitem
.
The name can't be group
because this namespace is already used by the engine.
Example
local mod = openminer.mod_loader:register_mod("mymod")
mod:block {
id = "myblock",
name = "My Block",
tiles = "myblock.png",
}
mod:item {
id = "myitem",
name = "My Item",
tiles = "myitem.png",
}
mod:crafting_recipe {
result = {
id = "mymod:myblock",
amount = 1
},
pattern = {
"###",
"# #",
"###"
},
keys = {["#"] = "default:cobblestone"}
}
mod:smelting_recipe {
input = {id = "mymod:myitem", amount = 1},
output = {id = "mymod:myblock", amount = 1}
}
Functions
id
Returns the string ID of the mod.
path
Returns the path of the mod, relative to current working directory.
Registration functions
block
Defines a block from a table, see this page for more information.
biome
Defines a biome from a table, see this page for more information.
dimension
Defines a dimension from a table, see this page for more information.
item
Defines an item from a table, see this page for more information.
recipe
Defines a recipe from a table, see this page for more information.
sky
Defines a sky type from a table, see this page for more information.
tree
Defines a tree type from a table, see this page for more information.