41 lines
1012 B
C++
41 lines
1012 B
C++
/*
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* =====================================================================================
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*
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* Filename: InventoryState.hpp
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*
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* Description:
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*
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* Created: 20/06/2018 23:11:44
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*
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* Author: Quentin Bazin, <quent42340@gmail.com>
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*
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* =====================================================================================
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*/
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#ifndef INVENTORYSTATE_HPP_
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#define INVENTORYSTATE_HPP_
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#include "ApplicationState.hpp"
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#include "Shader.hpp"
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#include "WorkbenchWidget.hpp"
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class InventoryState : public ApplicationState {
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public:
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InventoryState(Inventory &playerInventory, Inventory &hotbarInventory, ApplicationState *parent = nullptr);
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void onEvent(const SDL_Event &event) override;
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void update() override;
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private:
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void draw(RenderTarget &target, RenderStates states) const override;
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Shader m_shader;
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Inventory &m_playerInventory;
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Inventory &m_hotbarInventory;
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WorkbenchWidget m_widget{m_playerInventory, m_hotbarInventory};
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};
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#endif // INVENTORYSTATE_HPP_
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