/* * ===================================================================================== * * Filename: InventoryState.hpp * * Description: * * Created: 20/06/2018 23:11:44 * * Author: Quentin Bazin, * * ===================================================================================== */ #ifndef INVENTORYSTATE_HPP_ #define INVENTORYSTATE_HPP_ #include "ApplicationState.hpp" #include "Shader.hpp" #include "WorkbenchWidget.hpp" class InventoryState : public ApplicationState { public: InventoryState(Inventory &playerInventory, Inventory &hotbarInventory, ApplicationState *parent = nullptr); void onEvent(const SDL_Event &event) override; void update() override; private: void draw(RenderTarget &target, RenderStates states) const override; Shader m_shader; Inventory &m_playerInventory; Inventory &m_hotbarInventory; WorkbenchWidget m_widget{m_playerInventory, m_hotbarInventory}; }; #endif // INVENTORYSTATE_HPP_