OpenMiner/source/client/core/KeyboardHandler.hpp
2020-07-08 00:12:22 +02:00

61 lines
2.1 KiB
C++

/*
* =====================================================================================
*
* OpenMiner
*
* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
*
* This file is part of OpenMiner.
*
* OpenMiner is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* OpenMiner is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* =====================================================================================
*/
#ifndef KEYBOARDHANDLER_HPP_
#define KEYBOARDHANDLER_HPP_
#include <map>
#include <string>
#include <gk/core/input/InputHandler.hpp>
#include "Key.hpp"
class KeyboardHandler : public gk::InputHandler {
public:
KeyboardHandler();
void loadKeysFromFile(const std::string &filename);
void saveKeysToFile(const std::string &filename);
bool isKeyPressed(gk::GameKey key) override;
SDL_Keycode getKeycode(gk::GameKey key) { return m_keys[key].keycode(); }
std::string getKeyName(gk::GameKey key) { return SDL_GetKeyName(m_keys[key].keycode()); }
void setKeycode(gk::GameKey key, SDL_Keycode keycode) { m_keys[key].setKeycode(keycode); }
void addKey(gk::GameKey id, const std::string &name, SDL_Keycode defaultKey, const std::string &stringID = "", Key *key = nullptr);
u32 keyCount() { return m_keys.size(); }
const std::map<gk::GameKey, Key> &keys() const { return m_keys; }
protected:
std::map<gk::GameKey, Key> m_keys;
std::map<std::string, gk::GameKey> m_keysID;
};
#endif // KEYBOARDHANDLER_HPP_