/* * ===================================================================================== * * OpenMiner * * Copyright (C) 2018-2020 Unarelith, Quentin Bazin * Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md) * * This file is part of OpenMiner. * * OpenMiner is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * OpenMiner is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with OpenMiner; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * ===================================================================================== */ #ifndef KEYBOARDHANDLER_HPP_ #define KEYBOARDHANDLER_HPP_ #include #include #include #include "Key.hpp" class KeyboardHandler : public gk::InputHandler { public: KeyboardHandler(); void loadKeysFromFile(const std::string &filename); void saveKeysToFile(const std::string &filename); bool isKeyPressed(gk::GameKey key) override; SDL_Keycode getKeycode(gk::GameKey key) { return m_keys[key].keycode(); } std::string getKeyName(gk::GameKey key) { return SDL_GetKeyName(m_keys[key].keycode()); } void setKeycode(gk::GameKey key, SDL_Keycode keycode) { m_keys[key].setKeycode(keycode); } void addKey(gk::GameKey id, const std::string &name, SDL_Keycode defaultKey, const std::string &stringID = "", Key *key = nullptr); u32 keyCount() { return m_keys.size(); } const std::map &keys() const { return m_keys; } protected: std::map m_keys; std::map m_keysID; }; #endif // KEYBOARDHANDLER_HPP_