dc8d781393
* Add SFML support besides SDL. Choose with global macro USE_SDL / USE_SFML. + Small fixes to make it compile on MinGW (with Glad instead of GLEW -> option NO_GLEW) * Add SFML support besides SDL (Part 3). Cleaned up some macros. * Add SFML support besides SDL (Part 4). Small SFML fixes. Changed Spaces->Tabs * Add SFML support besides SDL (Part 5). Cleaning up more macros + small fixes. * Port to SFML. Removed all SDL code. * Small changes * Conversion functions to/from SFML types for Vector2/3 and Color. * Removed unused SDL files * Changes for SFML port * Changes for SFML port * Fixed line endings (probably?)
47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
/*
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* =====================================================================================
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*
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* Filename: ApplicationState.hpp
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*
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* Description:
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*
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* Created: 05/06/2018 15:45:26
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*
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* Author: Quentin Bazin, <quent42340@gmail.com>
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*
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* =====================================================================================
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*/
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#ifndef APPLICATIONSTATE_HPP_
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#define APPLICATIONSTATE_HPP_
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#include <SFML/Window/Event.hpp>
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#include "IDrawable.hpp"
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#include "Transformable.hpp"
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class ApplicationStateStack;
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class ApplicationState : public IDrawable, public Transformable {
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public:
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ApplicationState(ApplicationState *parent = nullptr) : m_parent(parent) {}
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ApplicationState(const ApplicationState &) = delete;
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ApplicationState(ApplicationState &&) = default;
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virtual ~ApplicationState() = default;
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ApplicationState &operator=(const ApplicationState &) = delete;
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ApplicationState &operator=(ApplicationState &&) = default;
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virtual void onEvent(const sf::Event &) {}
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virtual void update() = 0;
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void setStateStack(ApplicationStateStack *stateStack) { m_stateStack = stateStack; }
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protected:
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ApplicationState *m_parent = nullptr;
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ApplicationStateStack *m_stateStack = nullptr;
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};
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#endif // APPLICATIONSTATE_HPP_
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