10 Commits

Author SHA1 Message Date
exilief
dc8d781393 Switching from SDL to SFML (#14)
* Add SFML support besides SDL. Choose with global macro USE_SDL / USE_SFML.

+ Small fixes to make it compile on MinGW (with Glad instead of GLEW -> option NO_GLEW)

* Add SFML support besides SDL (Part 3). Cleaned up some macros.

* Add SFML support besides SDL (Part 4). Small SFML fixes. Changed Spaces->Tabs

* Add SFML support besides SDL (Part 5). Cleaning up more macros + small fixes.

* Port to SFML. Removed all SDL code.

* Small changes

* Conversion functions to/from SFML types for Vector2/3 and Color.

* Removed unused SDL files

* Changes for SFML port

* Changes for SFML port

* Fixed line endings (probably?)
2018-12-26 18:36:46 +01:00
Quentin Bazin
be7b857b84 [Widget] Base class was needed to get widget real positions. [InventoryWidget] Drag n'drop is working. 2018-06-21 09:00:53 +02:00
Quentin Bazin
7191b61bdf [ApplicationState] Using new rendering system. 2018-06-14 23:36:01 +02:00
Quentin Bazin
b0050a1f34 [CoreApplication] Replacing most old Application code. [ApplicationState|ApplicationStateStack] Updated. 2018-06-14 02:38:25 +02:00
Quentin Bazin
5a969f055a Merged with last 'dev' branch commit. 2018-06-05 16:51:58 +02:00
Quentin Bazin
4bdea4b341 Lots of small fixes. 2018-06-05 16:17:40 +02:00
Quentin Bazin
810a3b5ed3 Extra whitespaces stripped. 2018-06-05 01:24:54 +02:00
Quentin Bazin
58c23a7e66 [README] Rewrited in Markdown. [SDLManager] Rewrited into SDLLoader. [ApplicationState] Improved. 2015-07-17 17:08:53 +02:00
Quentin Bazin
f69b2e9580 Using SDL now. 2014-12-20 01:46:31 +01:00
Quentin Bazin
fad91e840f [Shader] added. [GameState] OK. 2014-12-15 16:47:30 +01:00