OpenMiner/source/client/graphics/Framebuffer.hpp

64 lines
1.8 KiB
C++

/*
* =====================================================================================
*
* OpenMiner
*
* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
*
* This file is part of OpenMiner.
*
* OpenMiner is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* OpenMiner is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* =====================================================================================
*/
#ifndef FRAMEBUFFER_HPP_
#define FRAMEBUFFER_HPP_
#include <gk/gl/Shader.hpp>
#include <gk/gl/VertexBuffer.hpp>
class Framebuffer : public gk::NonCopyable {
public:
Framebuffer(u16 width, u16 height);
Framebuffer(Framebuffer &&) = default;
~Framebuffer();
Framebuffer &operator=(Framebuffer &&) = default;
void init(u16 width, u16 height);
void clear();
void loadShader(const std::string &name);
void begin() const;
void end() const;
static void bind(const Framebuffer *framebuffer);
private:
GLuint m_id = 0;
GLuint m_colorTexID = 0;
GLuint m_depthTexID = 0;
GLuint m_rbo = 0;
gk::Shader m_shader;
gk::VertexBuffer m_vbo;
};
#endif // FRAMEBUFFER_HPP_