64 lines
1.8 KiB
C++
64 lines
1.8 KiB
C++
/*
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* =====================================================================================
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*
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* OpenMiner
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*
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* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
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* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
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*
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* This file is part of OpenMiner.
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*
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* OpenMiner is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* OpenMiner is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* =====================================================================================
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*/
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#ifndef FRAMEBUFFER_HPP_
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#define FRAMEBUFFER_HPP_
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#include <gk/gl/Shader.hpp>
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#include <gk/gl/VertexBuffer.hpp>
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class Framebuffer : public gk::NonCopyable {
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public:
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Framebuffer(u16 width, u16 height);
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Framebuffer(Framebuffer &&) = default;
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~Framebuffer();
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Framebuffer &operator=(Framebuffer &&) = default;
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void init(u16 width, u16 height);
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void clear();
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void loadShader(const std::string &name);
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void begin() const;
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void end() const;
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static void bind(const Framebuffer *framebuffer);
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private:
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GLuint m_id = 0;
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GLuint m_colorTexID = 0;
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GLuint m_depthTexID = 0;
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GLuint m_rbo = 0;
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gk::Shader m_shader;
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gk::VertexBuffer m_vbo;
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};
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#endif // FRAMEBUFFER_HPP_
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