119 lines
3.2 KiB
C++
119 lines
3.2 KiB
C++
/*
|
|
* =====================================================================================
|
|
*
|
|
* OpenMiner
|
|
*
|
|
* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
|
|
* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
|
|
*
|
|
* This file is part of OpenMiner.
|
|
*
|
|
* OpenMiner is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* OpenMiner is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public License
|
|
* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
|
|
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*
|
|
* =====================================================================================
|
|
*/
|
|
#include "PlayerList.hpp"
|
|
|
|
ServerPlayer &PlayerList::addPlayer(const std::string &name, bool isNewPlayer) {
|
|
m_players.emplace(name, ServerPlayer{name, isNewPlayer});
|
|
return m_players.at(name);
|
|
}
|
|
|
|
ServerPlayer *PlayerList::connectPlayer(const std::string &name, ClientInfo &client, bool isSingleplayer) {
|
|
ServerPlayer *player = nullptr;
|
|
|
|
static bool isFirstPlayer = true;
|
|
if (isFirstPlayer && isSingleplayer && !m_players.empty()) {
|
|
if (m_players.size() == 1) {
|
|
std::string oldname = m_players.begin()->second.name();
|
|
if (oldname != name) {
|
|
m_players.emplace(name, m_players.begin()->second);
|
|
m_players.erase(oldname);
|
|
}
|
|
|
|
player = &m_players.at(name);
|
|
player->setName(name);
|
|
|
|
gkInfo() << name << "is online";
|
|
}
|
|
else {
|
|
gkWarning() << "Multiple players in singleplayer mode not handled yet";
|
|
return nullptr;
|
|
}
|
|
}
|
|
else {
|
|
auto it = m_players.find(name);
|
|
if (it != m_players.end()) {
|
|
if (!it->second.isOnline()) {
|
|
player = &it->second;
|
|
gkInfo() << name << "is online";
|
|
}
|
|
else {
|
|
gkWarning() << name << "failed to connect: already online";
|
|
return nullptr;
|
|
}
|
|
}
|
|
else {
|
|
player = &addPlayer(name, true);
|
|
gkInfo() << name << "is online (first connection)";
|
|
}
|
|
}
|
|
|
|
player->setClient(&client);
|
|
player->setClientID(client.id);
|
|
|
|
client.playerName = name;
|
|
|
|
isFirstPlayer = false;
|
|
|
|
return player;
|
|
}
|
|
|
|
void PlayerList::disconnectPlayer(const std::string &name) {
|
|
auto it = m_players.find(name);
|
|
if (it != m_players.end()) {
|
|
it->second.setClient(nullptr);
|
|
it->second.setNewPlayer(false);
|
|
it->second.clearLoadedChunks();
|
|
gkInfo() << name << "is offline";
|
|
}
|
|
}
|
|
|
|
const ServerPlayer *PlayerList::getPlayer(const std::string &name) const {
|
|
auto it = m_players.find(name);
|
|
if (it == m_players.end())
|
|
return nullptr;
|
|
|
|
return &it->second;
|
|
}
|
|
|
|
ServerPlayer *PlayerList::getPlayer(const std::string &name) {
|
|
auto it = m_players.find(name);
|
|
if (it == m_players.end())
|
|
return nullptr;
|
|
|
|
return &it->second;
|
|
}
|
|
|
|
ServerPlayer *PlayerList::getPlayerFromClientID(u16 clientID) {
|
|
for (auto &it : m_players) {
|
|
if (it.second.clientID() == clientID)
|
|
return &it.second;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|