/* * ===================================================================================== * * OpenMiner * * Copyright (C) 2018-2020 Unarelith, Quentin Bazin * Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md) * * This file is part of OpenMiner. * * OpenMiner is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * OpenMiner is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with OpenMiner; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * ===================================================================================== */ #include "PlayerList.hpp" ServerPlayer &PlayerList::addPlayer(const std::string &name, bool isNewPlayer) { m_players.emplace(name, ServerPlayer{name, isNewPlayer}); return m_players.at(name); } ServerPlayer *PlayerList::connectPlayer(const std::string &name, ClientInfo &client, bool isSingleplayer) { ServerPlayer *player = nullptr; static bool isFirstPlayer = true; if (isFirstPlayer && isSingleplayer && !m_players.empty()) { if (m_players.size() == 1) { std::string oldname = m_players.begin()->second.name(); if (oldname != name) { m_players.emplace(name, m_players.begin()->second); m_players.erase(oldname); } player = &m_players.at(name); player->setName(name); gkInfo() << name << "is online"; } else { gkWarning() << "Multiple players in singleplayer mode not handled yet"; return nullptr; } } else { auto it = m_players.find(name); if (it != m_players.end()) { if (!it->second.isOnline()) { player = &it->second; gkInfo() << name << "is online"; } else { gkWarning() << name << "failed to connect: already online"; return nullptr; } } else { player = &addPlayer(name, true); gkInfo() << name << "is online (first connection)"; } } player->setClient(&client); player->setClientID(client.id); client.playerName = name; isFirstPlayer = false; return player; } void PlayerList::disconnectPlayer(const std::string &name) { auto it = m_players.find(name); if (it != m_players.end()) { it->second.setClient(nullptr); it->second.setNewPlayer(false); it->second.clearLoadedChunks(); gkInfo() << name << "is offline"; } } const ServerPlayer *PlayerList::getPlayer(const std::string &name) const { auto it = m_players.find(name); if (it == m_players.end()) return nullptr; return &it->second; } ServerPlayer *PlayerList::getPlayer(const std::string &name) { auto it = m_players.find(name); if (it == m_players.end()) return nullptr; return &it->second; } ServerPlayer *PlayerList::getPlayerFromClientID(u16 clientID) { for (auto &it : m_players) { if (it.second.clientID() == clientID) return &it.second; } return nullptr; }