d5f5082bb0
This mostly forces the casts to be explicit.
64 lines
2.5 KiB
C++
64 lines
2.5 KiB
C++
/*
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* =====================================================================================
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*
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* OpenMiner
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*
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* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
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* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
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*
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* This file is part of OpenMiner.
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*
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* OpenMiner is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* OpenMiner is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* =====================================================================================
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*/
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#include <glm/gtx/quaternion.hpp>
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#include "DrawableDef.hpp"
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#include "DrawableComponent.hpp"
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#include "InventoryCube.hpp"
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#include "PositionComponent.hpp"
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#include "RenderingController.hpp"
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#include "RotationComponent.hpp"
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#include "Registry.hpp"
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void RenderingController::update(entt::registry ®istry) {
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registry.view<DrawableDef>(entt::exclude<DrawableComponent>).each([&](auto entity, auto &drawableDef) {
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const InventoryCubeDef &cubeDef = drawableDef.getInventoryCubeDef();
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DrawableComponent &drawable = registry.get_or_emplace<DrawableComponent>(entity);
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InventoryCube &cube = drawable.setDrawable<InventoryCube>(cubeDef.size, true);
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cube.setOrigin(cubeDef.origin);
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cube.updateVertexBuffer(Registry::getInstance().getBlockFromStringID(cubeDef.blockID));
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registry.remove<DrawableDef>(entity);
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});
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}
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void RenderingController::draw(entt::registry ®istry, gk::RenderTarget &target, gk::RenderStates states) {
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registry.view<DrawableComponent, PositionComponent, RotationComponent>().each([&](auto, auto &drawable, auto &position, auto &rotation) {
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gk::Transformable transformable;
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transformable.setPosition((float)position.x, (float)position.y, (float)position.z);
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transformable.getRotationTransform().getMatrix() = glm::toMat4(rotation.quat);
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gk::RenderStates drawStates = states;
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drawStates.transform *= transformable.getTransform();
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drawable.draw(target, drawStates);
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});
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}
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