/* * ===================================================================================== * * OpenMiner * * Copyright (C) 2018-2020 Unarelith, Quentin Bazin * Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md) * * This file is part of OpenMiner. * * OpenMiner is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * OpenMiner is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with OpenMiner; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * ===================================================================================== */ #include #include "DrawableDef.hpp" #include "DrawableComponent.hpp" #include "InventoryCube.hpp" #include "PositionComponent.hpp" #include "RenderingController.hpp" #include "RotationComponent.hpp" #include "Registry.hpp" void RenderingController::update(entt::registry ®istry) { registry.view(entt::exclude).each([&](auto entity, auto &drawableDef) { const InventoryCubeDef &cubeDef = drawableDef.getInventoryCubeDef(); DrawableComponent &drawable = registry.get_or_emplace(entity); InventoryCube &cube = drawable.setDrawable(cubeDef.size, true); cube.setOrigin(cubeDef.origin); cube.updateVertexBuffer(Registry::getInstance().getBlockFromStringID(cubeDef.blockID)); registry.remove(entity); }); } void RenderingController::draw(entt::registry ®istry, gk::RenderTarget &target, gk::RenderStates states) { registry.view().each([&](auto, auto &drawable, auto &position, auto &rotation) { gk::Transformable transformable; transformable.setPosition((float)position.x, (float)position.y, (float)position.z); transformable.getRotationTransform().getMatrix() = glm::toMat4(rotation.quat); gk::RenderStates drawStates = states; drawStates.transform *= transformable.getTransform(); drawable.draw(target, drawStates); }); }