Quentin Bazin
fb3f7f0501
Lot of changes. [...]
...
[Renderer] Deleted, code moved to Application.
[Transformable] Transformations are now applied to model matrix in applyTransform.
[ResourceHandler|TextureLoader|XMLFile] Added.
[Debug|Exception] Updated.
2018-06-21 05:45:17 +02:00
Quentin Bazin
46fb26ab76
[Block] Now possible to change grass into dirt.
2018-06-20 04:22:42 +02:00
Quentin Bazin
5f38eaaeb0
[Chunk|ChunkBuilder] Small improvements.
2018-06-20 03:45:30 +02:00
Quentin Bazin
81209dbe64
[ChunkBuilder] Now handling block opacity correctly.
2018-06-20 02:23:39 +02:00
Quentin Bazin
4acc070077
[VertexBuffer] No longer store draw mode and data offsets.
2018-06-20 01:07:18 +02:00
Quentin Bazin
ff059f2b04
[Vertex] Structure added. [RenderTarget] Now supports all vertex attributes.
2018-06-20 00:57:27 +02:00
Quentin Bazin
b1d1e88593
[ChunkBuilder] Added.
2018-06-19 23:26:51 +02:00
Quentin Bazin
ab760e47de
[World] Can hold more than one chunk in height now.
2018-06-19 05:38:14 +02:00
Quentin Bazin
ac88ba4b97
[Block] Useless code removed.
2018-06-18 21:45:22 +02:00
Quentin Bazin
ef0160d19b
[Camera] Basic jump.
2018-06-18 12:24:46 +02:00
Quentin Bazin
d9e11d82d2
[Block] Now supports wood rings and grass sides. [Chunk] Small changes to cubeCoords to display textures correctly. Though drawOutlines may not work anymore.
2018-06-16 17:21:03 +02:00
Quentin Bazin
e4db36e0e4
[TerrainGenerator] Now using another generation. [Chunk] Block storage heavily reworked. Now using a compile-time array instead of a vector.
2018-06-16 16:45:48 +02:00
Quentin Bazin
7191b61bdf
[ApplicationState] Using new rendering system.
2018-06-14 23:36:01 +02:00
Quentin Bazin
65df0259da
[Chunk] Now using new renderer, but vertex attributes offset handling needs to be implemented in RenderTarget or VertexBuffer somehow.
2018-06-14 23:07:20 +02:00
Quentin Bazin
6d965a4312
[GameState] Cursor box and World updated to new render system. Working on Chunk.
2018-06-14 22:11:25 +02:00
Quentin Bazin
7201b31b55
[IDrawable|RenderStates|RenderTarget] Added. Trying a new rendering system based on the SFML one.
2018-06-14 21:16:56 +02:00
Quentin Bazin
e56a6b7d2f
Headers cleaned. [CMakeLists.txt] Now using -O3 and -ffast-math.
2018-06-14 03:20:20 +02:00
Quentin Bazin
4c3fe96ca4
[GameState] Now using left mouse click to delete block.
2018-06-14 03:02:47 +02:00
Quentin Bazin
b2950e4afe
[GameState|World|Chunk] Mouse picking: OK.
2018-06-14 01:55:10 +02:00
Quentin Bazin
3cd2335d40
[GameState] Can now display a cross and the selected block.
2018-06-13 21:48:35 +02:00
Quentin Bazin
23630138d4
[TODO] Added. [Chunk|World] Mouse picking: WIP.
2018-06-13 03:47:20 +02:00
Quentin Bazin
81368b2a66
[TerrainGenerator] Added. Lot of code removed from Chunk.
2018-06-12 23:08:42 +02:00
Quentin Bazin
70efbfce5b
[.gitignore|CMakeLists.txt] Cleaned/improved. [sources] Cleaned some headers.
2018-06-12 09:24:43 +02:00
Quentin Bazin
4bdea4b341
Lots of small fixes.
2018-06-05 16:17:40 +02:00
Quentin Bazin
e09f177511
Small fixes.
2018-06-05 01:48:01 +02:00
Quentin Bazin
810a3b5ed3
Extra whitespaces stripped.
2018-06-05 01:24:54 +02:00
Quentin Bazin
96e3c28a24
[README] Screenshot added.
2015-02-06 01:44:16 +01:00
Quentin Bazin
6ce01710d9
[World] Render distance: OK.
2014-12-29 03:14:09 +01:00
Quentin Bazin
a25b38902a
[Fog] Almost finished.
2014-12-25 23:37:32 +01:00
Quentin Bazin
d8a3924503
[Shaders] Working on fog.
2014-12-23 16:15:44 +01:00
Quentin Bazin
356de16d15
[Chunk] Improved a lot.
2014-12-22 23:00:59 +01:00
Quentin Bazin
b5ee643158
[Chunk] Face merging almost working.
2014-12-21 22:21:54 +01:00
Quentin Bazin
318c7ad77f
[README] Updated.
2014-12-21 17:02:09 +01:00
Quentin Bazin
89e7cd1414
[Chunk] Trying to merge cube faces.
2014-12-21 15:25:58 +01:00
Quentin Bazin
ec48977bd2
[Issue] Fixed.
2014-12-20 15:13:51 +01:00
Quentin Bazin
d638c7067c
[Issue] Trying to fix black textures.
2014-12-20 12:59:59 +01:00
Quentin Bazin
f69b2e9580
Using SDL now.
2014-12-20 01:46:31 +01:00
Quentin Bazin
0b806a93c6
[Chunk] Working on it.
2014-12-18 07:02:48 +01:00