Quentin Bazin
ebe9887ecf
[ChunkLightmap] Removed useless lines.
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It doesn't seem the engine needs to revert addSunlight anymore, but it may be subject to change, so I removed it as long as I don't see another problem.
2021-05-22 16:14:47 +02:00
Quentin Bazin
e15dbcc6e5
Cleaned useless commented code.
2021-05-22 16:14:47 +02:00
Quentin Bazin
8d728a6ce5
[ClientChunk] Cleaned useless code.
2021-05-22 16:14:47 +02:00
Quentin Bazin
2ff5490efd
[Minimap] Now allows switching mode with 'M' key.
2021-05-22 16:14:47 +02:00
Quentin Bazin
46d1c4a3aa
[ClientProfiler] Added.
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[external/gamekit] Updated.
2021-05-22 16:14:47 +02:00
Quentin Bazin
95a804d9fc
[World] Performance fix (for MinGW).
2021-05-22 16:14:47 +02:00
Quentin Bazin
758813a35d
[EngineConfig] Bump VERSION_SUFFIX to 'pre8'.
2021-05-22 16:14:47 +02:00
Quentin Bazin
03a932c2c4
[ServerWorld] Added a timeout to chunk request queue loop.
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Also added a 10 sec timeout on individual chunk requests.
2021-05-22 16:14:47 +02:00
Quentin Bazin
a43c24b3de
[ClientWorld] Removed debug message.
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When placing a block, this message was sent everytime since local and remote chunk match.
2021-05-22 16:14:47 +02:00
Quentin Bazin
e763330597
Fixed sunlight update.
2021-05-22 16:14:47 +02:00
Quentin Bazin
bf7c21887d
Fixed InventoryCube display.
2021-05-22 16:14:47 +02:00
Quentin Bazin
fa194fd9e2
Fixed dimension change.
2021-05-22 16:14:47 +02:00
Quentin Bazin
8ecd91715e
No longer using string to represent vertex attr.
2021-05-22 16:14:47 +02:00
Quentin Bazin
bfc78434f5
[ClientChunk] Only start meshing if all neighbours are initialized.
2021-05-22 16:14:47 +02:00
Quentin Bazin
d6d5717a43
[ServerWorld] Chunk send requests seems to be working.
2021-05-22 16:14:47 +02:00
Quentin Bazin
199be908ae
[ServerWorld] Tried to improve chunk sending.
2021-05-22 16:14:47 +02:00
Quentin Bazin
0144b928b3
[ServerChunk] Only update light with all neighbours.
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Also wait for m_readyToSend to be true.
2021-05-22 16:14:47 +02:00
Quentin Bazin
1ea2c350e4
[ClientWorld] Now removes far uninitialized chunks.
2021-05-22 16:14:47 +02:00
Quentin Bazin
e84cf25fdb
[DebugLightmapViewer] Added.
2021-05-22 16:14:47 +02:00
Quentin Bazin
b6cf7bd4ad
ChunkLightmap::updateLights() no longer returns a boolean.
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Updating lights will already enable hasChanged flag of the correct chunks if needed.
2021-05-22 16:14:47 +02:00
Quentin Bazin
4aa92eb337
[external/backtrace] Added backtrace printer tool.
2021-05-22 16:14:47 +02:00
Quentin Bazin
eaae61f01b
Attempting to remove the big loops in ClientWorld and ServerWorld.
2021-05-22 16:14:47 +02:00
Quentin Bazin
bc5e9bc2c7
Improved server-side player chunk management.
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- [ServerCommandHandler] Now handling PlayerChunkPosUpdate.
- [ServerChunk] sendChunkData moved from ServerWorld.
- [ServerWorld] Now using PlayerChunkPosUpdate instead of the old loop.
2021-05-22 16:14:47 +02:00
Quentin Bazin
5bdacba397
[ClientPlayer] Now sending PlayerChunkPosUpdate.
2021-05-22 16:14:47 +02:00
Quentin Bazin
6f97f53416
[ServerWorld] Fixed holes in the world.
2021-05-22 16:14:47 +02:00
Quentin Bazin
dd9b56f66d
[ServerWorld] Now sending ChunkUnload when needed.
2021-05-22 16:14:47 +02:00
Quentin Bazin
25569da358
[ClientWorld] Client still needs to remove empty chunks it creates.
2021-05-22 16:14:47 +02:00
Quentin Bazin
ee03d64254
[PlayerList] Now clearing player loaded chunks when disconnecting.
2021-05-22 16:14:47 +02:00
Quentin Bazin
0f993e9dbf
[ClientWorld] Client is no longer in charge of removing chunks.
2021-05-22 16:14:47 +02:00
Quentin Bazin
22ef44e12c
Moved ChunkUnload sending from client to server.
2021-05-22 16:14:47 +02:00
Quentin Bazin
84500980fb
[default/listeners.lua] Changed intro text.
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[external/gamekit] Updated.
2021-05-22 16:14:47 +02:00
Quentin Bazin
b687c6850c
Best working version.
2021-05-22 16:14:47 +02:00
Quentin Bazin
be4ff6c9da
Various fixes.
2021-05-22 16:14:47 +02:00
Quentin Bazin
4f5c545883
[ClientChunk] Added a timer to limit chunk updates. [ClientWorld] Improved the way cfar chunks are removed.
2021-05-22 16:14:47 +02:00
Quentin Bazin
6bc5c79b32
[ClientWorld] Renamed 'isChunkRequested' to 'isReadyForMeshing'.
2021-05-22 16:14:47 +02:00
Quentin Bazin
7921f2281a
Fixed incomplete trees.
2021-05-22 16:14:47 +02:00
Quentin Bazin
b4f210de3a
Seems to be working, but some trees are incomplete.
2021-05-22 16:14:47 +02:00
Quentin Bazin
b3b00038eb
Closest thing to a working version. Still have holes when flying a few chunks away.
2021-05-22 16:14:47 +02:00
Quentin Bazin
4fe4b60aea
[ServerWorld] Chunks are now sent correctly.
2021-05-22 16:14:47 +02:00
Quentin Bazin
8bd9e860dc
[ServerWorld] Fixed render distance.
2021-05-22 16:14:47 +02:00
Quentin Bazin
4f94894702
[ServerWorld] Fixed infinite loop.
2021-05-22 16:14:47 +02:00
Quentin Bazin
ecdf504bef
2nd attempt.
2021-05-22 16:14:47 +02:00
Quentin Bazin
707e2b38c4
[ClientPlayer] Now allows moving in unloaded chunks with 'no clip'. [LuaCore] Useless include removed.
2020-12-29 04:07:31 +01:00
Quentin Bazin
b1f0289d9e
[.vscode] Added.
2020-08-01 18:12:00 +02:00
Quentin Bazin
ca27a8823c
[MenuWidget] Now using std::deque instead of std::vector.
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Fixed a crash when triggering fullscreen mode while in Settings -> Graphics
I was keeping a TextButton pointer, but only std::deque ensures pointer validity
This bug only appeared with Visual Studio 2019
2020-08-01 17:04:09 +02:00
Quentin Bazin
e4007f8085
[external/gamekit] Updated.
2020-08-01 16:38:59 +02:00
Quentin Bazin
d4f196772e
[ChunkBuilder] Small refactor.
2020-07-31 19:27:28 +02:00
Quentin Bazin
fc29b17188
[ServerCommandHandler] Small fix.
2020-07-31 19:27:13 +02:00
Quentin Bazin
542b9277f8
[SettingsMenuState] Now disabling 'Resolution' button when fullscreen mode is enabled. Also updates resolution button text on window resize.
2020-07-31 17:58:00 +02:00
Quentin Bazin
36bcbf2aee
[ServerCommandHandler] Spawn area is 16x16 chunks instead of a single chunk.
2020-07-31 17:24:02 +02:00