OpenMiner/include/states/GameState.hpp
2018-12-30 04:40:05 +01:00

55 lines
1.1 KiB
C++

/*
* =====================================================================================
*
* Filename: GameState.hpp
*
* Description:
*
* Created: 15/12/2014 03:51:32
*
* Author: Quentin Bazin, <quent42340@gmail.com>
*
* =====================================================================================
*/
#ifndef GAMESTATE_HPP_
#define GAMESTATE_HPP_
#include <glm/glm.hpp>
#include <gk/core/ApplicationState.hpp>
#include <gk/gl/RenderTarget.hpp>
#include "Config.hpp"
#include "HUD.hpp"
#include "Player.hpp"
#include "Skybox.hpp"
#include "World.hpp"
class GameState : public gk::ApplicationState {
public:
GameState();
void onEvent(const SDL_Event &event) override;
void update() override;
private:
void initShaders();
void draw(gk::RenderTarget &target, gk::RenderStates states) const override;
glm::mat4 m_viewMatrix;
gk::Shader m_shader;
Skybox m_skybox;
World m_world;
gk::Camera m_camera{45.0f, DIST_NEAR, DIST_FAR};
Player m_player{m_camera};
HUD m_hud{m_player, m_world};
};
#endif // GAMESTATE_HPP_