512 Commits

Author SHA1 Message Date
Quentin Bazin
54493e3d58 [BlockCursor] Now reset breaking timer when switching item or activating a block. Thanks to obiwac who found these issues. 2020-01-27 12:43:16 +09:00
Quentin Bazin
2251bc0b89 [client/main] Added missing header for Windows. 2020-01-26 16:21:35 +09:00
Quentin Bazin
8922f53e2a [Config] Tweaked mouse sensivity and added menu option for it. 2020-01-26 16:03:43 +09:00
Quentin Bazin
4e9f6500d0 [client/main] Added some code to use dedicated GPU on Windows (thanks to Hopson). 2020-01-26 15:54:59 +09:00
Quentin Bazin
c2e70e28b9 [ClientPlayer] Slightly reduce velocity in X/Z while jumping/falling. 2020-01-26 15:38:25 +09:00
Quentin Bazin
0a60a94cc5 [ClientPlayer|ServerCommandHandler] Position shifted a little bit due to new world gen. 2020-01-26 15:32:45 +09:00
Quentin Bazin
460091c506 [TerrainGenerator] Working on new terrain generation. [FastNoise] Added. 2020-01-26 15:25:02 +09:00
Quentin Bazin
4c3b55de1c [TerrainGenerator] Working on new terrain generation. [SimplexNoise] Added. 2020-01-25 17:26:29 +09:00
Quentin Bazin
3eda95a0ad [PauseMenuState] Small fix. 2020-01-25 16:38:45 +09:00
Quentin Bazin
b9ec32ec71 [GameState] Now using a 70° FOV. 2020-01-25 15:29:37 +09:00
Quentin Bazin
758f55647e [CMakeLists.txt] Small fix for MSVC. 2020-01-24 15:16:54 +09:00
Quentin Bazin
2ea669156d [fog.f.glsl] Fixed water transparency. 2020-01-24 13:14:20 +09:00
Quentin Bazin
e4f760fc57 [Config] Changed DIST_NEAR to 0.1f. 2020-01-23 22:38:44 +09:00
Quentin Bazin
c0e6807b4d [Config] Changed DIST_NEAR to 0.6f to fix an issue on Windows. 2020-01-23 15:23:03 +09:00
Quentin Bazin
2199df4328 [README.md] Updated. 2020-01-23 14:33:37 +09:00
Quentin Bazin
fa8420e410 [CMakeLists.txt] Small fix. 2020-01-23 14:27:31 +09:00
Quentin Bazin
ed15ed55c8 [README.md] Updated. 2020-01-23 14:15:02 +09:00
Quentin Bazin
918c558052 [BlockCursor|Cube] Fixed on Windows. 2020-01-23 13:18:09 +09:00
Quentin Bazin
83dd38afd7 [LuaGUIState] Memory error fixed by using std::deque instead of std::vector. 2020-01-23 03:28:23 +09:00
Quentin Bazin
415a6c6d9b [CMakeLists.txt] Small fix for MinGW compilation. 2020-01-23 01:49:57 +09:00
Quentin Bazin
19ff91c0c0 [CMakeLists.txt] Small fix. 2020-01-22 22:25:50 +09:00
Quentin Bazin
2217544a3f [CMakeLists.txt] Small fix for Windows. 2020-01-22 19:45:50 +09:00
Quentin Bazin
df1603c608 [.gitignore] Updated for Windows. 2020-01-22 16:22:06 +09:00
Quentin Bazin
7f41d3c7bb [CMakeLists.txt] Now allows compiling on Windows. 2020-01-22 14:18:31 +09:00
Quentin Bazin
ad92c1c313 [README.md] Screenshots updated. 2020-01-22 09:35:42 +09:00
Quentin Bazin
7017ccd3e2 [ClientWorld] Now deleting chunks that are too far. 2020-01-22 09:22:47 +09:00
Quentin Bazin
a4ff78d672 [TerrainGenerator] Fixed small lighting issue. 2020-01-22 09:22:47 +09:00
Quentin Bazin
09821a0dd0 [ServerWorld] Tree gen fixed. 2020-01-22 09:22:47 +09:00
Quentin Bazin
a2c49a2b4e [DebugOverlay] Now showing loaded chunks count. 2020-01-22 09:22:47 +09:00
Quentin Bazin
3a2024d120 Last lighting issue almost fixed. 2020-01-22 09:22:47 +09:00
Quentin Bazin
ba3dfb3b7e [ServerWorld] Debug removed. 2020-01-22 09:22:47 +09:00
Quentin Bazin
60b44511da [World] Furnace crash fixed. [ClientWorld] Small fix. 2020-01-22 09:22:47 +09:00
Quentin Bazin
6e0f7ddda5 Multiplayer infinite world: OK using 'ChunkRequest' packet. 2020-01-22 09:22:47 +09:00
Quentin Bazin
1b1c94455f [ServerWorld] Second client can now receive chunks, but it's reaaaally slow. 2020-01-22 09:22:47 +09:00
Quentin Bazin
89f77b08b5 [ServerWorld] First attempt to send chunks depending on player position. 2020-01-22 09:22:47 +09:00
Quentin Bazin
1a8698b97b [ServerWorld|ChunkLightmap|ServerChunk] Removed useless updateLight() calls. 2020-01-22 09:22:47 +09:00
Quentin Bazin
b43e539742 [BlockInfoWidget] Removed coordinates display. 2020-01-22 09:22:47 +09:00
Quentin Bazin
978a989ecf Lighting issues finally fixed. Yay. 2020-01-22 09:22:47 +09:00
Quentin Bazin
4bda292fa4 Almost fixed the lighting issue, found the problem. 2020-01-22 09:22:47 +09:00
Quentin Bazin
8825343ddf Reverting last commit. 2020-01-22 09:22:47 +09:00
Quentin Bazin
67c8410821 Attempting to improve light propagation. 2020-01-22 09:22:47 +09:00
Quentin Bazin
a651e37c6a Small tweaks. 2020-01-22 09:22:47 +09:00
Quentin Bazin
6315216e66 Removed useless code. 2020-01-22 09:22:47 +09:00
Quentin Bazin
f09dbcc8e6 [ServerChunk] 'update' renamed into 'updateLights'. 2020-01-22 09:22:47 +09:00
Quentin Bazin
fc9c60e2b9 [ClientWorld] Now waiting all neighbours of a chunk before updating/displaying it. 2020-01-22 09:22:47 +09:00
Quentin Bazin
2903cfba68 [World] Small patch. Fixes player collisions and block placing. 2020-01-22 09:22:47 +09:00
Quentin Bazin
aa38e17378 [ClientWorld|ServerWorld] Spawn data sending is now working. 2020-01-22 09:22:47 +09:00
Quentin Bazin
1dc66fd9e2 [ServerWorld] New function added to send spawn data to connecting clients. 2020-01-22 09:22:47 +09:00
Quentin Bazin
12dcb38ebd Infinite world: First attempt. 2020-01-22 09:22:47 +09:00
Quentin Bazin
2f790ec723 [ChunkBuilder] Small improvement. 2020-01-10 16:53:44 +09:00